Arma 3
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Western Front Plus
   
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Data Type: Mod
Mod Type: Character
File Size
Posted
Updated
1.235 MB
22 Jan, 2023 @ 7:09pm
25 Jun, 2023 @ 1:55pm
5 Change Notes ( view )

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Western Front Plus

Description
This is the successor to my previous composition, with several improvements being made overall. Namely, I switched from GEIST to Forgotten Fronts (no affiliation) for the German units, and I've added American units this time as well. As with last time, more factions/division types are planned, but for now the ones included are listed below. Each faction/division type is meant to be more than just a change in uniform, though. I try to give each one its own unique strengths and weaknesses, however small they might be, to make them more interesting and unique to play against or alongside. In a future update, I'll list some of those strengths out.

IMPLEMENTED
US Army - The backbone of the American fighting force in Europe. Pretty much what you'd expect, mostly M1 Garands with a couple of BARs in each squad. (Unfortunately, they're lacking pretty much everything other than infantry and armor, but there's not much I can do about that.)

Wehrmacht - The standard infantry of the German army. They use the G43 in larger numbers than most other divisions and, being so large, have access to pretty much every emplacement and all but the heaviest tanks.

Waffen-SS (Spring Camo) - The SS, more than the Wehrmacht at least, were generally known for being more zealous, more aggressive/reckless with their tactics, and were generally given preferential treatment when it came to logistics. To reflect this, the SS use larger numbers of MP40s than the Wehrmacht and have make greater use of the MP44, though still in limited numbers. They also have access to the heaviest tanks available, such as the Tiger II (King Tiger).

Fallschirmjager - The Fallschirmjager were known, above all else, for being an elite fighting force. As such, all infantry units are promoted by one rank, increasing their skill level by 5% and making them deadlier in any infantry engagement. Moreover, their infantry are better equipped than others, carrying extra ammo and grenades. Being paratroopers though (at least on paper), they don't have any tanks of their own, and would need to rely on other divisions for armored support.

US Airborne - The American airborne were known to be some of the braves men America could muster, facing some of the most dangerous operations of the war. Like their German counterparts, all units are promoted by one rank to reflect additional training. As the BAR couldn't fit into a paratrooper's jump kit, they're used very sparingly, though this is compensated for with the addition of the M1919A6 and additional Thompson submachineguns in every squad.

Panzergrenadiers - As the primary mechanized force of the German army, Panzergrenadiers were a force to be reckoned with. Besides being equipped with halftracks, they often carried two machineguns per squad instead of one, giving squads some serious firepower. Notably, they often lacked tanks, instead making use of assault guns towed by trucks, and in many cases self-propelled guns such as the StuG.

Volksgrenadiers - The Volksgrenadiers were a last-ditch effort of Nazi Germany to create an effective fighting force out using their limited manpower. To make the most out of these new divisions, they were fully equipped with MP44s and reoganized into Sturmzugs -- or storm platoons -- where possible, in which entire squads were equipped with the MP44 and multiple MGs were shifted into a single squad for fire support. Most did not recieve adequate equipment to do this, however. Primarily composed of depleted divisions and jobless Wehrmacht and Luftwaffe, they were noted to have high morale, but mixed combat effectiveness. Lacking in any and all mechanized or armored support, they were meant to be defensive units.


PLANNED
- US Rangers
- Wehrmacht (Winter)
- Waffen-SS (Fall Camo)
- Waffen-SS (Winter)
- Volksgrenadiers (Winter)
14 Comments
tt_rambo 26 Jun, 2023 @ 6:08am 
Ok thanks for the update hope it works in the future.
Hot Shot 217  [author] 25 Jun, 2023 @ 9:17pm 
I fiddled around with it today to see if I could get it working, but it doesn't seem like it's going to. I'll keep it in the pack in hopes of getting it to work eventually, it shouldn't have any negative effects if you just choose not to install that particular mod.
tt_rambo 25 Jun, 2023 @ 7:23pm 
Nice,btw you might consider removing the unit voice-over dependency since it doesn't give the units German dialogue and instead they are using the american voices.(Or are you looking into it atm and im unaware?)
Hot Shot 217  [author] 25 Jun, 2023 @ 5:56pm 
Volksgrenadiers were added
tt_rambo 25 Jun, 2023 @ 4:15pm 
Whats new with the update?
Orbital 22 Mar, 2023 @ 3:54pm 
Gold Star for Effort Platoon Sargeant :supporterstar:
tt_rambo 6 Feb, 2023 @ 9:03am 
@Hot Shot 217 It seems that the WW2 voice-overs work but its using the wrong voices.
Hot Shot 217  [author] 1 Feb, 2023 @ 5:49pm 
@Coolhand24 You know, I've actually tested out Free World Armory before, and while a lot of weapons are good, I found that many of their WW2-era weapons just didn't get much love put into them. Even without going back to it, I remember off the top of my head that the M1 Garand has a reload animation like it's loading a box magazine, and I remember that the Enfield rifles had really bizarre range settings, among some other issues. Overall, I don't think that it brings enough content in to warrant adding it for the mod's size.
Coolhand24 31 Jan, 2023 @ 10:06pm 
Can you use free world armoury for the weapons? It's a very high quality mod.
tt_rambo 29 Jan, 2023 @ 11:44am 
I tried them out in Eden Editor and only your German units where doing this.The normal IFA3 units have no problems with the voice-over.