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I.E.:
[SELECT_CREATURE:SHEEP]
[GO_TO_TAG:SELECT_MATERIAL:HAIR]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:HAIR:CR_HAIR_TEMPLATE]
[MATERIAL_VALUE:2]
Changing this will cause incompatibility for saves created before the current version of the mod due to re-ordering of the material vector, so an update to fix this should be marked as incompatible with previous mod versions.
Currently, this mod is duplicating the HAIR material during creature construction, then deleting one of the HAIR materials at the end of the creature definition. The cause for this behavior is that [REMOVE_MATERIAL:HAIR] is being placed at the end of the creature definition, and GO_TO_TAG places tokens before the selected token, not after. So, a HAIR material is being created using the CR_HAIR_TEMPLATE, then its value is set to 2, then another HAIR material is created using [BODY_DETAIL_PLAN:STANDARD_MATERIALS]. At this point there are two materials with the ID of HAIR, so I'm not sure to which material any following tokens referencing HAIR are applied. At the very end of the creature definition, one of the HAIR materials is deleted; again, not sure which.