Cultist Simulator

Cultist Simulator

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106.848 KB
23 Jan, 2023 @ 3:06am
24 Jan, 2023 @ 4:49am
4 Change Notes ( view )

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Health Care

Description
This mod adds Some explorable locations. These help in healing injuries, afflicions, dread and fascination. Includes passive healing of injuries and afflictions for constant funds.
In an effort to somewhat balance this, I tried making the cost reasonably high, as well as the durations. Feedback on this is very appreciated.
I am also not good at writing as well as art. So for art I use vanilla icons, and my texts are probably not in the style of the game. Any suggestions are welcome.

I tried making it possible to be added mid-game, and it is possible, but that can cause some visual bugs that can only be fixed by relaunching the game. So I decided against it. If you want to do it though, I can give some pointers how.

Many thanks to Xardis and Gen, who helped me learn the modding process, and the code from Xardis' mod Explore the Capital which I used to learn about locations and basic interactions.
This mod and Xardis' are compatible and I encurage you to use both as I think I expand his selection of locations quite well.

Version without the Roost mod dependancy: Health Care no Roost
Should be compatible with SoA.