RimWorld

RimWorld

177 ratings
Tech Level Progression
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
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231.250 KB
25 Jan, 2023 @ 6:51am
17 Jul @ 9:01pm
10 Change Notes ( view )

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Tech Level Progression

In 1 collection by [Zerg03] MrHydralisk
MrHydralisk's mods
21 items
Description
You have researched all projects for building spaceships, but your colony still stuck in medieval tech level? This mod can help you fix it.

Mod Contents

Simple mod that changing faction's tech level based on progress in the research tree. After each research, it checks whether the number of finished projects of higher tech level exceeds the threshold (75% by default) for moving to that tech level.

Setting "Tech Level can become lower" will try to recalculate current level. This might bring Tech Level quite low, if you have a lot of mods with additional research projects, due to a high threshold setting.
Also there is precise settings for each Tech Level.

Links

[boosty.to]
[discord.gg]
[github.com]

Mod Compatibility

Should have no compatibility issues with other mods, unless it drastically changes ResearchManager class.
Mod Vanilla Factions Expanded - Tribals adding it own way TL increase, which override the ones implemented in this mod, so having both may cause inconsistent TL.

Supported languages: English, Russian.

FAQ
Example of how it works:
Example: if you want to get Space TL with setting of 75%, then you need to get 75% of Space research finished.

How to report and issue/problem/question:
Open Tech Level Progression mod page -> Discussion -> Bugs/Issues. Provide explanation of what you experiencing with Logs and Settings that you used, when this issue was noticed by you.

Add/Remove

Tech Level Progression mod should be safe to add/remove from existing save.
Popular Discussions View All (1)
25
22 Jan @ 3:45pm
PINNED: Bugs/Issues
[Zerg03] MrHydralisk
177 Comments
[Zerg03] MrHydralisk  [author] 29 Jul @ 5:16am 
Orize, unless you provide info Bugs discussion thread similar to what other people in it, I can't tell you much.
Orize 29 Jul @ 5:09am 
Does not work for me, no matter what settings I am using.
moo 28 Jul @ 11:09am 
Hi. Just an observation, but there's a considerable number of information log notes on map start, as the mod counts one-by-one the progress in a tech level and reports it in the log. If this could be summarized in one log note, that'd help debloat the log length. Thanks!
[Zerg03] MrHydralisk  [author] 25 Jul @ 12:47pm 
Micke, this mod intended only for player faction. Never checked or was thinking about other factions tech levels, since it pretty risky to change such, so no idea tbh.
Micke 25 Jul @ 12:41pm 
Does this also change the other factions tech level? Is there any way to make them progress at the same rate as yourself?
Sumatris 24 Jul @ 1:26am 
I see. Thanks for your input :-).
[Zerg03] MrHydralisk  [author] 23 Jul @ 1:20pm 
Sumatris, decision itself was too long time ago, but iirc it was cause game not allowing to get higher TL, so it should be quite an effort to get higher like all projects of that TL to get it. But then 100% can be too much with heavy mods, so 75% was selected as default. While having diff % per TL, if non universal selected, to fit amount of projects in vanilla.
Sumatris 23 Jul @ 12:06pm 
@MrHydralisk: I'm aware of the settings and already changed them according to my tastes :-). My question was more about hearing the reasoning behind the default values. Not trying to argue here, don't worry. Just curious, that's all.
[Zerg03] MrHydralisk  [author] 23 Jul @ 11:47am 
Sumatris, there is mod settings, so you easily can put any value you like for all or different threshold per tech level. Amount of projects in each TL changes a lot from player to player with diff mod lists, so they change it to their needs.
Sumatris 23 Jul @ 11:19am 
Don't you think that a default threshold of 75% is way too high? In real life we currently are in the space age, and have been for decades, yet we've barely scratched the surface of what science and technology can achieve in this bracket. I think a 25% threshold would be more reasonable, if not even less. Once you have a basic understanding of something, the rest usually becomes much easier to figure out.