Brick Rigs

Brick Rigs

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Douglas DC-3 by Uncle T
   
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Era: 1900s
Category: Civil
Type: Plane
File Size
Posted
Updated
63.143 KB
25 Jan, 2023 @ 11:15am
12 Jan @ 6:04am
2 Change Notes ( view )

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Douglas DC-3 by Uncle T

In 2 collections by Mean Green
WWII Aircraft by Uncle T
421 items
Post WW2 Aircraft
54 items
Description
FOR VERSION 1.3!

EDITED!
Before the actuators where updated in 1.6(?) to make them less "floaty" this plane had minor issues with clipping actuators in the complex landing gear making the plane go bananas. This was usually easily fixed by a respawn or by operating the landing gear, but after the update to actuators they just freak out every time so I have had to completely rebuild and simplify the landing gear.

This is my tentative attempt at a Douglas DC-3.
It's a bit rough around the edges and definitley an approximation and not a 1:1 replica.

This airliner could carry 21-32 passengers, but Bob is, as stated before, a bit of a chunky boy so this one seats 12 passengers and two flight attendants besides the pilot and co-pilot. :)

Alt controls to fly.
W/S: Variable throttle.
S: Ground brake.
A/D: Ground steering/Yaw.
Up/Down arrow: Pitch.
Left/Right arrow: Roll.
X/Disable steering: Landing gear.
L/Headlights: Approach light.
B/Beacon: Fire in the left engine.
K/Hazard lights: Fire in the right engine.

This plane has been requested quite a few times but I've hesitated to build it simply because of the difficulty in Brick rigs to make round sloping shapes and still keep the inside of the fuselage resonable clear of intruding bricks, since there's no real point of having a passenger plane with no room for passengers, and also the very tricky thing to add working doors to those same shapes and still have it look reasonably like a DC-3.
This version has the main cargo area, but the rear part of the cargo area is a bit tricky, at least for me, to keep "clean", and I really have no idea how to add a working door with the limited set of scaleable pieces available in the game at the present, so the rear door is sadly cosmetic. The small front door works but is too small for chunky boy Bob to fit through.
The nose also looks like a patchwork but that's as good as I have the energy and skill to make it and still have at least some space inside for a cockpit.
At least the new smaller actuators allowed me to recreate the folding landing gear rather decently. However the main part of the new small hinge actuator does not render at distances over like 10 metres so they seem to disappear at a distance. It's still there and it still works though it looks a but weird.

Feel free to edit, but if you re-upload publically in any way please acknowledge the original creation and creator.

Have fun!
21 Comments
Mean Green  [author] 12 Jan @ 6:04am 
EDITED!
Before the actuators where updated in 1.6(?) to make them less "floaty" this plane had minor issues with clipping actuators in the complex landing gear making the plane go bananas. This was usually easily fixed by a respawn or by operating the landing gear, but after the update to actuators they just freak out every time so I have had to completely rebuild and simplify the landing gear.
If you don't get the updated version try to unsub and resub, this forces Steam to DL the file again locally.
Mean Green  [author] 11 Feb, 2023 @ 10:33am 
Since the amount of lift is so vastly different depending on the speed (there's bsically NO lift under 100 kph in 1.3) most planes that take off ok and fly ok under 200 kph will take off as a rocket from the increased lift at speeds over 250-350 kph. The difference is huge.
Mean Green  [author] 11 Feb, 2023 @ 10:31am 
Yeah they're usually hidden near the front edge in the main flat part of the stabilizer and connected to Custom 0 or 254, and in this case another set connected to Custom 253. So try adding a degree or two to the Max angle and see if that helps. If it pitches down at all speeds just another stationary one if needed.
I hope you can get it to work better for you. :)
Kilroy 11 Feb, 2023 @ 10:27am 
Okay, didn't know there were trim elevators
Mean Green  [author] 11 Feb, 2023 @ 10:25am 
Yeah it's too bad so many core mechanics are still so flawed because the concept is so good and it could be a truly awesome game instead of a fun but severely flawed one.
If you are at all familiar with using the editor all my planes have some trim elevators hidden in the rear stabilizer. They're connected to a speed sensor and try to trim the plane at various speeds since lift changes SO much from under 100 kph to over and then again from over 220 kph and then again from over 450-500 kph it's impossible to get a plane to fly straight at all speeds without some severe trimming. So if you feel like please do change the Max Angle on those trim flaps and add +1 or 2 or 3 degrees and see if that helps.
Kilroy 11 Feb, 2023 @ 10:14am 
yeah, brick rigs is kinda flawed
Mean Green  [author] 11 Feb, 2023 @ 10:13am 
Until Fluppi disconnects the game physics from FPS (and fixes MP lag which probably will never happen) crap like this wil continue to happen sadly.
I have a submarine that I worked for hours trimming and getting to float just right with and without the torpedoes in it and I got it working pretty well. The I spawned in a couple of large ships to test the torpedoes on and my FPS went from 144 to 55-60 and then the sub was suddlenly floating at a 45 degree angle in the water, nose up, and nothing could be done about it.
It's an amazing game in many ways but sadly some very core mechanics are still very broken after all this time, and I somehow feel that Fluppi is more focused on bringing the players all the bells and whistles they demand rather than fixing the core issues of physics/fps/multiplayer/netcode etc. that make the game behave so very erratically in many ways.
I hope I'm wrong but...
Kilroy 11 Feb, 2023 @ 9:50am 
alright, thank you very much
Mean Green  [author] 11 Feb, 2023 @ 9:34am 
Are you using version 1.3? If you're using 1.2 or Legacy they won't work.
If you are using 1.3 -I of course try to trim them so they don't, but that's what works for me in single player on my PC with 144 FPS. As has been stated many times before the game physics including aerodynamics are extremely dependent on FPS and possible server lag which means no matter how much I try to trim it in SP on my PC it will behave completely differently at lower (or higher I'm sure) FPS and especially if there's some servaer latency/lag, so there's very little I can do about it I'm afraid.
Kilroy 11 Feb, 2023 @ 8:36am 
Why do all of your planes pitch down?