RimWorld

RimWorld

132 ratings
Configurable Tilled Soil
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Mod, 1.4, 1.5, 1.6
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2.861 MB
26 Jan, 2023 @ 2:39pm
2 Aug @ 1:01pm
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Configurable Tilled Soil

Description
There are many versions of Tilled Soil. None of them had the exact combination of features I wanted, so I made my own. I also added some stuff. Here it is.

This mod adds the ability to till soil to increase its fertility. There is also a research project, Terrain Rehabilitation, that allows you to replace other natural floors with regular soil. Doing this requires that you get the soil from somewhere, so you can now designate growable soil to dig up bags of dirt.

Configuration options:
  • Fertility of tilled soil, default is 120%, max is 1000%.
  • Terrain affordance required for tilling, default growable, can change to light.
  • Terrain affordance required for placing dirt, default rough stone, can change to light.
  • Whether tilling requires bags of dirt.
  • How many bags of dirt is needed for each tilled tile.
  • How much work it takes to till.

FAQ
Why can't I remove a dirt floor that I placed?
Because you can only have one natural floor and one placed floor on a tile. Since tilled soil is placed on top of dirt, placing dirt has to replace the natural floor.

Why do the bags of dirt look like boxes?
Because I'm bad at art and the mod is otherwise done. Maybe I'll do a better job someday. Look at that shovel though! That sure is a shovel.

Credits
Sam_ for the original Tilled Soil mod
ZombieZilla for a previous configurable version
binchcannon for IceWorld, which helped me figure out how to add the designator for digging up dirt

[github.com]
[ko-fi.com]
83 Comments
Anubis 20 hours ago 
For asteroids, whilst true, I find it a bit comical to portray "bags of dirt" as a limitation, considering the requirement to get to the asteroid itself.

Almost all deserts have some amount of soil (I hesitate to say all because world gen wonkyness but it is the norm) and the bags can be infinitely "generated" from a single tile - I suppose it'd be an issue on the "extreme" versions.

For the most part "ice sheet's" balance is covered by "terrain affordance for dirt", I guess it's applicable if you want it easier on the affordance (via choosing light) and harder on the materials - I believe, however, that this is a prime example of why the existence of the options are a good thing.

---

Still, I was mostly just throwing my hat in the ring because I saw other people asking for the option but I respect your choice on the subject. :steamthumbsup:
divineDerivative  [author] 21 hours ago 
@Two I guess I only ever tested with god mode on and tilling placed dirt never actually worked? It should work now though. I can't replicate the other one, they eat grass on tilled soil just fine for me.
divineDerivative  [author] 21 hours ago 
@Anubis I completely disagree. Being able to place soil where ever you want on a desert, ice sheet, or asteroid has huge balance implications. If you want dirt in those situations, you need to bring it from somewhere, same as you have to go elsewhere for other scarce resoures.
Anubis 23 hours ago 
I'll throw in my 2 cents about the same subject @heilan9 mentioned, regarding placing regular soil and the dirt requirement.

Rimworld already has abstractions of this nature, you need not think about it as pawns "conjuring" dirt - the "work needed" should just reflect the fact that it it includes transporting dirt from somewhere else, despite the fact that the pawn will not actually move.

On a mechanical sense, the main point of this is to remove a resource that has a singular non recurrent purpose from the game - after the soil is placed at the position where the player will use it, the dirt "thing" no longer serves any purpose, however, both the resource and the workbench/bills still exist in the world and menus.

On the other hand, abstracting the "dirt" transportation makes for a "cleaner" game without balance implications that are any worse than placing soil already is and the only downside is that you will not see the pawn physically walking to pick up the dirt.
Two 30 Jul @ 1:41pm 
I have two bugs to report for 1.6

Placing dirt first on rough stone floor I am unable to then place tilled soil on top of that.

For some reason animals in my pens don't see tilled soil as a valid place to graze from.
liu jianlong 29 Jul @ 7:20am 
@divineDerivative thank u very much,i can do that now
divineDerivative  [author] 29 Jul @ 6:17am 
@liu jianlong You can adjust the fertility in the mod's settings.
liu jianlong 28 Jul @ 8:06pm 
how could i get 1000% ?
divineDerivative  [author] 21 Jul @ 4:30pm 
@heilan9 That's gonna be a hard sell. You want to just make dirt out of nothing? With tilled soil, you could argue that you're just tilling existing soil, so it being optional makes sense. Putting soil on other terrain without a cost does not make sense to me.
heilan9 21 Jul @ 11:32am 
Could you please include a option for that?