Total War: WARHAMMER III

Total War: WARHAMMER III

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Extra Variants: Huntsmasters (Sigmars Heirs submod)
   
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graphical
Tags: mod
File Size
Posted
1.034 MB
27 Jan, 2023 @ 9:01pm
1 Change Note ( view )

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Extra Variants: Huntsmasters (Sigmars Heirs submod)

Description
This is a submod for my Huntsman Generals variants to apply them to the Huntsmaster hero in Sigmar's Heirs
26 Comments
Solaire 29 Dec, 2024 @ 12:55am 
Do you still have plans to do that?
mcstud77 4 May, 2024 @ 3:55am 
Thank you!
Snek  [author] 3 May, 2024 @ 9:31pm 
Good call @mcstud77. I'll change that requirement and ultimately make this the Extra Variants Collection + Sigmars Heirs submod.
mcstud77 3 May, 2024 @ 8:32pm 
Could you please remove as a required mod 'Extra Variants: Hunstmen Generals' since it's outdated now?
iDon'tSpeakRussian! 16 Nov, 2023 @ 12:18pm 
Works fine with AIO Variants collection :) THX Snek
sigmars_disciple 5 Nov, 2023 @ 11:56am 
Yes, that was super helpful Snekkie <3 Mucb love
Ciaphas Cain 26 Oct, 2023 @ 2:39pm 
Ah, thanks for the info there Snek! I was wondering how to make this and another mod compatible and I just seen your last comment here purely by chance :D

Feel free to share more of your wisdom :P
Snek  [author] 24 Aug, 2023 @ 5:02pm 
Hey @soulmindproductions First, this should work with the master collection, both my original and Xoudad re-upload. This is still needed for my Huntsmen, in whatever mod youre getting them from, to be compatibile with Sigmars Heirs because what this submod is doing is turning the variants to Huntsmasters like the vanilla guys are changed.

If someone else has Captain variants, yes, they can make all variants compatible by giving theirs keys different from what mine use, either by numbering them after mine or changing the key another way. If it is a RESKIN of the two existing Captains, then they might be out of luck unless then can make new variant keys for their reskins and make sure their tables load first.
sigmars_disciple 24 Aug, 2023 @ 11:01am 
Stompie's simple mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3000776836
Is the problem that he straight up changes vanilla's Emp Captains, so his is basically 100% incompatible with any other variants mod?
sigmars_disciple 24 Aug, 2023 @ 10:55am 
Hey Snek, sorry in case these are stupid questions - I'll still ask them ;)

1.) Is this still needed? 2.) Will it work with the Extra Variants master collection or does it actually require the Huntsmen Generals mod? If it does work with the compilation, should we use your upload or the version Xoudad uploaded (might be more recently updated) with the pack file name "!!xou_snek_extra_variants_master_collection.pack"?

3.) And any idea if there's smth simple that Stompie could do with his mod that adds extra captain variants, to be compatible with yours? With both activated, choosing Stompie's will give me a captain that's invisible on the campaign map (incl. his flag and name gone, only exception is garrisoned). Porthole and rotatable 3D model in char details are empty too. Load order doesn't seem to matter.

I appreciate you <3