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Feel free to share more of your wisdom :P
If someone else has Captain variants, yes, they can make all variants compatible by giving theirs keys different from what mine use, either by numbering them after mine or changing the key another way. If it is a RESKIN of the two existing Captains, then they might be out of luck unless then can make new variant keys for their reskins and make sure their tables load first.
Is the problem that he straight up changes vanilla's Emp Captains, so his is basically 100% incompatible with any other variants mod?
1.) Is this still needed? 2.) Will it work with the Extra Variants master collection or does it actually require the Huntsmen Generals mod? If it does work with the compilation, should we use your upload or the version Xoudad uploaded (might be more recently updated) with the pack file name "!!xou_snek_extra_variants_master_collection.pack"?
3.) And any idea if there's smth simple that Stompie could do with his mod that adds extra captain variants, to be compatible with yours? With both activated, choosing Stompie's will give me a captain that's invisible on the campaign map (incl. his flag and name gone, only exception is garrisoned). Porthole and rotatable 3D model in char details are empty too. Load order doesn't seem to matter.
I appreciate you <3