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Also I don't mind the "cheating" bcs I take it as a more advance AI that can use scan mode to find asteroids with yields, I mean to create a mine order and a sell order of 6 unit when there are 75 milions in system is stupid. Apparently Andro is aware of this with his mod and trying to fix it, whatever you are using and make my miners have full cargo works. Don't fix something if it's not broken. I tried with modifying the radius and broke the mod so whatever works it's fine :))
I first intended to have it work in tandem with an existing mod, that automatically finds good ore location and places resource probes there.
In the end I didn't do that, because it would be much more complicated and used the same ore finding methods in this mod.
I also had that issue once, where I tested the switch, and steam created a new directory with another number, because the mod name conflicted with the one from Andro.
So you probably need to look in the mods dir, find all conflicting mod directories, delete them and then subscribe to them again, to have steam download it again.
I, too, use RandomTrade and it works well enough... But it's a bit dated, it won't handle new factions (such as the Vigor Syndicate), and also, there's a feature I thought that would be really really helpful for RandomTrade:
A player-configured option to automatically lower expectations if the RandomTrader fails to find a trade; if a RandomTrade comes up empty-handed, instead of sitting there holding their throttle, the ship tries again immediately to find another trade with a lowered profit margin expectation. Ideally this would be player-configurable, so the player could set a percentage drop to repeat (and also a minimum below which they don't want the trader to try further).
Nevermind i figured it out need to put subordinates on defend not mimic for it to update.
This exactly the kind of thing I do. Thank you for finding this out and telling us!