Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Improved Conquest Mode WW2 Vehicle pack
   
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Tags: v1.12.0
File Size
Posted
Updated
46.696 MB
28 Jan, 2023 @ 8:49pm
18 Aug, 2024 @ 2:12pm
25 Change Notes ( view )
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Improved Conquest Mode WW2 Vehicle pack

Description
This is a ICM Vehicle Pack. It requires Improved Conquest Mode 0.4 or higher. It removes all base Improved Conquest Mode vehicles and replaces them with WW2 era Axis vehicles from the European Theater.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2722478864 or
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2844333563

It is a work in progress.

NOTE: There are no Helicopters in this pack, and all base mod Helicopters are removed, so set the "Number of AI Helicopters" slider to 0

If you experience low FPS, I made another version with the battleships removed.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2992633933

Included vehicles:

Boats: All use some AI logic from the Corvette from base ICM.

Kriegsmarine
Schnellboot: Torpedo boat, a cosmetic modification of Sid Vicious"griffon"
Tanker: Modification of Oh No Look Who "Supply"
Type 23 Torpedo Boat (some Logic from Sid Vicious"griffon")
Type 1936A "Narvik" class Destroyer
Königsberg class Light Cruiser
Deutschland class Heavy Cruiser
Scharnhorst class Battleship (extended build bay, ~65M long)
Bismarck class Battleship (extended build bay, ~85M long) hull by AlexElemental51

Regia Marina
Gabbiano class corvette/Sub Chaser
Soldati class Destroyer
Capitani Romani class Light Cruiser

Note: Prize/Salvage rules are in effect. If you can capture a ship and make it back to a workbench, you can scrap it for resources and money.

Planes: All borrow logic and some features from one of the default AI planes from Stormworks, in the files as "vehicle_91.xml". Author info from the XML lists sundermann99

Focke-Wulf Fw 190 Single engine Fighter
Messerschmitt Bf 110 Twin engine Fighter
Junkers Ju 87 Stuka Single engine bomber
Junkers Ju 88 twin engine bomber
Focke-Wulf Fw 200 Condor (four engine long range recon plane)
Junkers Ju 52 (supply plane, some features included from C-2 Greyhound by yucky

Land Vehicles All are essentially cosmetic modifications of existing vehicles from base ICM.

Panzer 3 Tank: Modification of "wolf" by ScriptSauce
Panzer 4 Tank: Modification of "wolf" by ScriptSauce
Tiger2 Heavy Tank: Modification of "rook" by Keh
Sd.Kfz. 250 Halftrack: Modification "Humvee" by ScriptSauce
Sd.Kfz. 231 8 rad Puma armored car: Mochy "Rodent"
Sd.Kfz. 3 Opel Maultier Halftrack cargo truck: Modification of "Mule" by ScriptSauce
Panzer 3 Tank: Modification of "wolf" by ScriptSauce
Panzer 4 Tank: Modification of "wolf" by ScriptSauce
Tiger2 Heavy Tank: Modification of "rook" by Keh
Sd.Kfz. 250 Halftrack: Modification "Humvee" by ScriptSauce
Sd.Kfz. 231 8 rad Puma armored car: Mochy "Rodent"
Sd.Kfz. 3 Opel Maultier Halftrack cargo truck: Modification of "Mule" by ScriptSauce
Sturmgeschütz III Assault Gun: Modification of "wolf" by ScriptSauce
Flakpanzer IV "Wirbelwind" SPAA: Chassis based on "wolf" by ScriptSauce

Turrets:

Strongpoint1 Bunker with twin heavy AA mount
Strongpoint2 Bunker with twin light AA mount
Battery Bunker with with Artillery cannon turret and 2 twin light AA mounts
Flak38 Bunker with Quad light autocannon
Flak43 Bunker with Quad heavy autocannon
Flak88 Single Heavy Autocannon firing HE ammo
Pak 40 Anti-tank gun

Most gun systems use Shairo-jp's Ballistic Calculator https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2628490430
and TATAKAE!'s Burst-Fire Sequencer https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2638676216


26 Comments
silverservice 10 Apr @ 5:53am 
so now there are hostile NPC will they be implemented into this mod?
SorrowPlagues 15 Mar @ 3:01pm 
update when?
B_ManCoco 15 Mar @ 11:11am 
hey does this still work
JWxd1210 5 Jul, 2024 @ 11:51am 
ok thx
rtaiken  [author] 3 Jul, 2024 @ 6:23pm 
It would be a pretty big job, right now the guns all use the range to the player's GPS location pulled from the ICM addon for range adjustment, so would need to touch every gun controller on every vehicle to switch it to radar or something. Feel free to pull them out of the addon though, all of them are drivable. Might need to remove physics flooders and unlock doors to get to the seat, but that is not hard.
JWxd1210 3 Jul, 2024 @ 1:20pm 
could you make the vehicles for player use? It would be cool to test them against each other. Also, could you keep the "Gunner" seats so I can use the PvE AI mod?
Tashkent 17 Jun, 2024 @ 9:47am 
We will support you with that! Please do, i love making japanese style ww2 planes!
rtaiken  [author] 18 May, 2024 @ 12:28pm 
I have thought about doing an allied version, but it is a massive undertaking.
Kameha 8 May, 2024 @ 12:48pm 
How is the mod going?
Lokisan 4 Apr, 2024 @ 5:43am 
I second that thought of silverservice. I would love to test my VIIC Sub against some allied themed convoys.