Total War: WARHAMMER III

Total War: WARHAMMER III

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Mazdamundi - Expanded Spells
   
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Tags: mod
File Size
Posted
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180.960 KB
29 Jan, 2023 @ 7:41am
2 May, 2024 @ 2:24pm
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Mazdamundi - Expanded Spells

Description
Tired of the monotonous your beloved lord campaigns? Do you want to turn your lord into a real great wizard? Then this mod is for you)

Mod description:

Adds the ability for the lord to learn all spells from the Lore of Life, Fire, Light, Shadows, Heavens, Metal, Beasts, Death and High Magic.
Don't be misled by the skill icons, because of the internal problems of the game, I can't install the ones I think are necessary.
Unfortunately, the skill description does not contain all the effects (skill level 3), but I assure you, everything works)

Compatibility:

The mod only modifies the skill tree, so it should be fully compatible with mods aimed at changing other aspects of the game.

P.S.

1) If you find a bug, please report it, so that I can fix it.
2) I will be glad, if you write an opinion on how to improve the mod.

Mods for other lords or heroes can be found in my workshop: https://steamhost.cn/steamcommunity_com/id/Glen21198255472/myworkshopfiles/?appid=1142710
14 Comments
D'Arcy  [author] 29 Apr, 2024 @ 2:35am 
Now mod is working.
StrykerMagnus 17 Mar, 2024 @ 7:44pm 
Excellent mod and makes Mazda into the spell-slinging beast he should be.
Godzilla2021 9 Oct, 2023 @ 10:32am 
will this be updated? patch 4.0 broke it
D'Arcy  [author] 14 Mar, 2023 @ 4:02am 
I am not sure that such a thing can be implemented, but even if it is possible, I am not capable of it.
joshwiz23 14 Mar, 2023 @ 12:27am 
The problem is soooo much clicking to switch. Is there anyway to have a wheal ro something where you clikc on the lore of magic symbol you want? That is the biggest issue with mods like these tbh
D'Arcy  [author] 20 Feb, 2023 @ 3:10pm 
No, I won't do such mods for the rest of the slanns. This will introduce too much imbalance.
Mr Oddity 20 Feb, 2023 @ 8:48am 
Love it! Any chance to see this mod applied to every slann? i think there was something like that in tw warhamme 2 and it would be lovely to see it here!
keep up the good work
Agent Tower 31 Jan, 2023 @ 3:09pm 
@ D'Arcy Thanks for the link, that's really well documented and will be handy.

I managed to do some testing tonight. Everything seems generally fine alongside the AI Skill Selection Tweaks mod by Coffeecoffee and one I made for myself which alters the skill points and experience. Mazdamundi spends alot of his early points maxing out all the spells where as Teclis is a little more balanced. It doesn't interfere with Auto Resolve or anything strange like that when I checked briefly, so pretty sure this'll stay in my load order for some fun and surprising battles against them eventually.
D'Arcy  [author] 30 Jan, 2023 @ 6:51am 
Gamma-Trooper
Thank you)
(A little useless information) after I finish the Lords of chaos (Kairos, Ku'gath, N'kari), I will make a general mod.

Agent Tower
This is most likely spelled out somewhere in one of the DataBase tables, look at the Cryswar manual.
https://steamhost.cn/steamcommunity_com/id/Cryswar/myworkshopfiles/?section=guides&appid=594570
Gamma-Trooper 29 Jan, 2023 @ 6:20pm 
:) Cool thanks. Looking forward to getting the whole set