Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Huan's Governor Rework
   
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30 Jan, 2023 @ 6:58am
31 Jan, 2024 @ 7:02pm
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Huan's Governor Rework

Description
Mod Introduction

In Civilization VI, there are various governors, but due to some unreasonable designs, players often find themselves stuck with predetermined governor choices, significantly reducing the fun in selecting them. This mod balances the benefits among different governors, allowing for more varied governor combinations under different playstyles. To ensure a basic yield from governor points, this mod also introduces inherent rewards for appointing and upgrading governors. The main modification ideas are as follows:

Modification Approach

Magnus: Retains his feature-removing ability due to its high versatility in gameplay, and adds more upgrades to enhance his ability to help cities develop while roaming. Additionally, the governor building that preserves the inauguration effect of governors greatly enriches Magnus's flexibility and playstyle.

Moksha: For civilizations with a faith source or a preference for spreading religion, this governor is designed to effectively strengthen faith output and early science and culture yields, encouraging faith conversion.

Pingala: Retains his strong ability to gain science, culture, and great person points from the original game, serving as a design benchmark for this mod.

Liàng: Strengthens the productivity of cities, gaining science and culture yields through production conversion, building parks, and district adjacency bonuses.

Reyna: Encourages civilizations with trade route capabilities to choose her, providing a large capacity for trade routes for an early power spike and later enhancing gold acquisition and conversion.

Amani: Greatly enriches players' diplomatic gameplay, relying on suzerain city-states or espionage to gain benefits.

Victor: Strengthens his role in domination victories.

This mod is part of the "Huan-Mod" project and has been integrated into that mod.

Translated by ChatGPT from zh-CN
Popular Discussions View All (1)
2
8 Jun, 2023 @ 5:09am
PINNED: 总督能力(详细版)
环己烷
11 Comments
lostguy 29 May, 2024 @ 2:33am 
出现了奇怪的Bug 这个好像对AI也是生效的 工坊有个叫汉莫拉比法典的奇观MOD 效果是让该城市的总督效果加倍 配合交易员总督的4技能:购买伟人减免50 就成了免费购买伟人了.然后奇葩的来了,在下一回合 电脑把伟人全抢光了```麻了 能修改成只对玩家生效么
mal 18 Dec, 2023 @ 9:35am 
可不可以弄一个总督数量*2的功能 (就每个总督各2个,2位都有一樣的技能)
不知道是不是因为大大把总督的技能名字转了,所以现有的总督数量*2的mod虽然能把总督復制,但郤没有技能(或不能显示出来)
环己烷  [author] 1 Dec, 2023 @ 8:02pm 
@5ht羟色胺 恕F社给mod开发者的权限不足,无法实现游戏内总督上任时间的动态修改,还请原谅~
环己烷  [author] 1 Dec, 2023 @ 8:01pm 
@961651560 都能直接用维克多砍小马了,何必再点出老马呢,在本mod中不再需要老马砍小马一波了
5ht羟色胺 29 Nov, 2023 @ 9:47pm 
能实现随游戏速度改变总督上任时间吗?联机速2t上任,快速3t上任,标速5t上任。
961651560 29 Nov, 2023 @ 6:30am 
可是为了小马一波的话,就得被迫把维克多点到3级,导致没有多余的资源去点老马了。并且维克多的前置技能都很废物。那个+1移速的正好不在黑市商人的技能线上。
环己烷  [author] 26 Oct, 2023 @ 2:37am 
@961651560 请细说为什么不能小马一波,6人文36树锤+(挂卡+城主3级)125%单位锤,应该是正好能砍小马的
961651560 25 Oct, 2023 @ 11:01pm 
大佬这个维克托的降低80%战略资源的技能线不太好呀。导致根本没办法前期小马一波
乙叶 10 Feb, 2023 @ 9:19pm 
GOVERNOR_PROMOTION_RESOURCE_MANAGER_INDUSTRIALIST被砍掉了,导致和发电厂特色建筑的文明都冲突...能否规避一下这个问题呢
风夏 31 Jan, 2023 @ 9:39pm 
其实还有一个建筑叫外交部,虽然它在市政广场里,我觉得可以考虑一下征召部队,外交部建筑,外交区,夜莺结社以及匈牙利之间的联动和平衡,间谍能力似乎只有黑法比较好用,顶多加个蒙古可能出间谍有用,其他情况下不加mod的话间谍真的不是很好用啊