Arma 3
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ETHICS MINEFIELDS SCRIPT
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Data Type: Scenario
Scenario Type: Infantry, Vehicles
Scenario Map: Altis
Tags: Tag Review
File Size
Posted
Updated
402.802 KB
30 Jan, 2023 @ 6:10pm
16 Nov, 2024 @ 2:42pm
10 Change Notes ( view )

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ETHICS MINEFIELDS SCRIPT

In 1 collection by thy
Essential Scripts for Arma 3 Missions
9 items
Description
[SCRIPT]

ETHICS is a full solution script for ARMA 3 that provides wide creation and management over statics kill zones like minefields, UXO zones, and trap zones. Built for single-player and multiplayer, ETHICS include kill zone doctrines such as land anti-personnel, land anti-materiel, naval anti-materiel, unexploded ordnance, and booby-trap.

Current version: v1.9 (Nov 16th, 2024)

Dependencies
None! Absolutely compatible with Arma DLCs, CDLCs and mods like RHS and CUP.



What to expect from this script:
  • Drag and drop a marker on Eden to create a full and unique kill zone such as minefields;
  • Also easy to build naval minefields, Unexploded ordnance zones (UXO), and Trap zones;
  • Ethics control (ON/OFF) to avoid planting explosive devices through civilian areas;
  • Topography control (ON/OFF) to avoid planting over rock clusters and mountains;
  • UXO doesn't respect Ethics or topography rules, and can be dropped under the water;
  • Boobs-trap doesn't respect topography rules and they are always hidden, never in the open;
  • Anti-personnel (AP) landmines avoid roads and streets;
  • Anti-materiel (AM) landmines can be planted (ON/OFF) only on roads and streets;
  • Classic minefields can be also hybrid, bringing AP and AM mines features;
  • Customize each doctrine's explosive with devices from RHS, CUP, or anyone mod;
  • Set (or not) for each kill zone has a faction owner;
  • Set (or not) for each kill zone a percentage of presence, controlling the kill zone spawn probability;
  • Easy explosive devices amount management through the global intensity presets: lowest, low, mid, high, or extreme;
  • Easy way to hide all markers on the map (ON/OFF), even to kill zone owners;
  • Debugging: friendly error handling;
  • Debugging: a hint monitor, and systemChat feedbacks for the mission editor;
  • Debugging: full documentation available.

Download source:
https://github.com/aldolammel/Arma-3-Ethics-Minefields-Script

Full documentation:
https://github.com/aldolammel/Arma-3-Ethics-Minefields-Script/blob/main/_ETH_Script_Documentation.pdf

Licence:
Arma Public License Share Alike (APL-SA)
https://www.bohemia.net/community/licenses/arma-public-license-share-alike
4 Comments
Hannibal 20 Oct, 2023 @ 4:01pm 
really awesome add mate
syk 9 Feb, 2023 @ 7:52am 
Thank you!! :beeped:
thy  [author] 9 Feb, 2023 @ 5:58am 
@syk, you can if the killzones/minefields were set in map before the mission got started. There is no way yet to drop minefields during the mission. By the way, don't forget in Zeus, mines cannot be editable as units for example. It's a Zeus limitation.
syk 8 Feb, 2023 @ 7:16pm 
cants this be ussed wit zeus¿¿ :2018bestaward: