Battlezone 98 Redux

Battlezone 98 Redux

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Strat Balance Patch [Experimental]
   
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31 Jan, 2023 @ 11:06am
28 Apr @ 7:32am
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Strat Balance Patch [Experimental]

Description
A separate pack of changes to test without needing to update the main SBP game or interfere with the [then] ongoing 2022 Strat tournament.

SBP-Experimental also allows us to playtest alternative balance approaches instead of committing to the first working idea.


4th May 2023:

All factions:
470m Howitzer range and 250m Blast Cannon range nerfs removed
(Golem and Mongo also now the same stats as Standard, so 14 scrap, 20s build)
New howitzer nerf set:
Scrap cost 8 -> 10
Build time 15 -> 20 seconds
Scrap drop +2 -> -2
Navs no longer have a heat or image signature (so Hornet and Shadower no longer lock onto them)
[Also added to Standard] 1st person aiming for the NSDF, BDog and CCA Turret is now fixed thanks to Business Lawyer

Black Dogs:
Light Tank agility nerf (but still better than stock):
accelBrake 750 -> 150 (75 stock)
accelThrust 40 -> 30 (20 stock)
This translates to a reduction in speed boost from +25 to +16% higher than stock

CRA:
[Also added to Standard] An issue with the Tug struggling to pick objects up has been fixed by Business Lawyer. He has also put a voice line back for the unit that was missing.
[Also added to Standard] BL’s also fixed an issue with the new Heavy Tank sometimes firing shoots into the floor. It should be even more accurate (and deadly) now.

Maps:
Stock Grand Theft has been put back in, sitting alongside the updated / 2.0 version


09/04/2023:

All factions:
Soldier hull has been increased from 125 to 209 so that 1 mortar will still kill all 5 as long as it is placed carefully, but the soldiers won’t as easily die to explosions or cannonfire

NSDF:
Walker now moves 27% faster compared to the Golem / Mongo (compared with the BD Walker which has 100% faster movement speed)

Black Dogs:
Walker hull increased from 4500 to 5000 (all others have 6000)
Walker radar increased from 200 to 250m (same as the others)
Rocket Tank has been given Thumper again

CRA:
Turret hull increased from 1500 to 2250

Weapons:
MAG Cannon:
First 2 charges do reduced damage (about 1/3rd less) for half the ammo efficiency
The 5th charge, being the hardest to time effectively, does almost the same amount of damage as the 6th charge but is 3 times more efficient with ammo - the properties of this charge make it harder to land the full damage across 2 projectiles, but it still has a range advantage (260 vs. 190m)
The price of the weapon has been increased from 2 to 4 (back to stock price)

Maps:
The adjusted version of Hills of War which was given the ‘1v1’ suffix has been merged into Standard SBP, replacing the stock version of the map. This version has only 2 spawns - the north and south bases. The north base area was also made larger by flattening some of the hilly terrain surrounding it to provide for more build space.


QoL / bugfixes - new gamemode!:
The Armory-Day Wrecker bug is now officially fixed thanks to DivisionByZero’s work which has been merged into SBP.
DBZ has also managed to implement two new pieces of logic via LUA. The first allows us to set Teams maps to auto-ally players with odd or even team numbers, so 1+3+5 allied and 2+4+6 allied.
He has also managed to introduce a function which auto-destroys recyclers for players on teams 3, 4, 5 and 6 which opens up the path for us to have a new gamemode which effectively combines Strat and DM into one (not to be confused with Strategy-DM, a mode from 1.x where you can spawn new recyclers).
For now, we’re calling it Commander Teams or C-T to distinguish it from standard Teams games where everyone spawns with a recycler. It is effectively the same as BZ2’s Commander and Thug / Wingman gamemode.
To allow for commanding players to delegate AI to their teammates, I’ve added barracks to allow for pilot / team switching. For now, we have three map variants to playtest on: Hills of War, Moon War and Channels.



31st March 2023:

SBP-Experimental specific:
The 250m blast cannon limit has been put back in for further playtesting alongside the 470m howie range nerf
The Golem / Mongo price and build time increases were NOT added
EX now has stock soldiers and APCs (requiring two mortars to clear and having a lot more ammo), but at the cost of 8 scrap and 15 seconds to build (5 scrap and 10 seconds stock)
Currently, Experimental provides the following changes (not applied to Standard SBP) for playtesting:
250m Blast Cannon
470m Howitzer
Improved Gun Tower and Turret target acquisition logic
Alternate nerf method for soldiers/APC - stock values but higher cost and build time
Cheaper and quicker NSDF Walker builds


26 March 2023:

⦁ NSDF Sasquatch:
⦁ ⦁ Build time decreased from 15 to 12 seconds
⦁ ⦁ Build cost decreased from 12 to 10 scrap
⦁ ⦁ Scrap drop still 5 so it breaks even instead of -2 on drop
⦁ ⦁ BDog variant’s radar increased from 200 to 250m (so it’s the same as the others)


All factions:
⦁ Recycler hull increased from 12,000 to 16,000
⦁ Howitzers max out at 470m range (100m reduction)
⦁ Hangars do not regen howies
⦁ Blast Cannon range reduced from 300 to 250m
⦁ Hangars regen at x2 instead of x3
⦁ Supplies regen at x1.5 instead of x2
⦁Flash nerfed
⦁ ⦁ ammoCost 40 -> 60 (reverted to v1, 50% less ammo)
⦁ ⦁ Build cost 3 -> 5 (same as stock)
⦁ Prox mines have less hull, 750 -> 550 (stock has 200)
⦁ ⦁ Now only 2 SP shots to kill instead of 3
⦁ Light Tanks
⦁ ⦁ Have radar range increased from 300 to 400m
⦁ ⦁ Build another second quicker, so stock 7 -> 6, then SBP v1 to v2 6 -> 5 seconds
⦁ Rocket Tanks have radar range increased from 300 to 400m
⦁ Scouts / Fighters have radar range increased to 500m

CCA:
⦁ Fighter ammo increased from 600 to 700
⦁ Light Tank ammo increased from 1000 to 1200

BDog:
⦁ Tank
⦁ ⦁ Minigun given to slot 2 (AI does not use it, players can toggle depending on range)
⦁ ⦁ Cost decreased from 12 to 10
⦁ ⦁ Scrap drop increased so it breaks even instead of -2
⦁ BDog Bobcat hull from 2000 to 2500
⦁ Red Devil
⦁ ⦁ Ammo increased from 500 to 1000
⦁ ⦁ Loadout changed to Hornet + TAG (AI uses both)
⦁ Rocket Tank
⦁ ⦁ Ammo increased from 1200 to 1500
⦁ ⦁ Loadout changed to dual TAG
⦁ Bolt Buddy buffs
⦁ ⦁ Range increased from 150 to 180m
⦁ ⦁ ammoCost reduced from 20 to 14 (30 to 42 total dual shots in a Grizzly)
⦁ ⦁ Damage increased from 150 to 175
⦁ ⦁ Build cost reduced from 8 to 5
CRA:
⦁ All production units except Constructor back to normal speed (same as NSDF / CCA), Constructor still slow
⦁ Fighter
⦁ ⦁ Given empty rocket slot
⦁ ⦁ Ammo increased from 600 to 700
⦁ Light Tank ammo increased from 1000 to 1200
⦁ Tank
⦁ ⦁ Given rocket slot with Shadower (AI does not use it), Kaksha still has SP + MAG (2 x Cannons)
⦁ ⦁ Tank breaks even on drop instead of -2
⦁ Heavy Tank
⦁ ⦁ Build cost reduced from 16 to 14
⦁ ⦁ Forward movement increased from 10 to 12 (now same speed as NSDF / CCA Constructor)
⦁ ⦁ Ammo increased from 2000 to 2500 (12 instead of 10 dual CP shots)
⦁ The hitscan minigun found on the Weasel (spawn unit only) should now be working properly
⦁ ⦁ It was bugged in MP and wouldn’t deal damage on most of its shots

QoL:
⦁ Howitzer descriptions in the pre-game interface now show their max range (470m in this update)
⦁ Red Devil variants, Heavy Tank variants and other unit descriptions are now accurate according to their ODF files
1 Comments
GrizzlyOne95 31 Jan, 2023 @ 11:33am 
Rio, The Chad