Project Zomboid

Project Zomboid

226 voti
Antique Armarment
2
3
   
Premio
Aggiungi ai preferiti
Preferito
Rimuovi dai preferiti
Dimensioni del file
Pubblicato in data
Aggiornato in data
7.474 MB
1 feb 2023, ore 4:26
21 giu 2023, ore 1:52
6 note di rilascio ( visualizza )

Sottoscrivi per scaricare
Antique Armarment

Descrizione
THIS WILL NOT BE GETTING UPDATED TO B42 FOR REASONS

This mod adds a number of generic medieval weapons to the game, along with two sets of plate armour.

This mod was is a rework of Enclav's "Historical Weapons And Armor" which was last worked on in July of 2022. The weapon list has been trimmed down, reworked and rebalanced to better fit in with existing vanilla weaponry. Statistics of the weapons and armour have been improved, and distributions should now be more coherent.

The mod adds the following:

Polearms: Billhook, Halberd, Polehammer - These weapons is extra-long two-handed, and must be held or stored in inventory.
Long Blades: Greatsword, Longsword, Battle Axe - These weapons are long and must be sheathed on the back.
Medium Blades: Falcion, Shortsword - These weapons may be sheathed at the hip.
Dagger: - This weapon may be sheathed at the hip.

Armour: FullPlate, PlateMail - Protects most of the body.
Helms: FullPlate Helm, PlateMail Helm - Protects the head.

-Weapons and Armor an not be repaired or crafted.
-Apparently works fine with Brita Armor, and Brita Weapon mods.

Workshop ID: 2926802017
Mod ID: AntiqueArmarment

[ko-fi.com]
115 commenti
Monkey Magic  [autore] 28 feb, ore 0:53 
@Noot - over-enthusiastic LARPer's :P
noot 28 feb, ore 0:52 
why do i find longswords in a school
Monkey Magic  [autore] 12 feb, ore 6:06 
@Incognito-Burrito - if it's an axe, then it should be affected, no? Same applies to the pole-ax. I have no plans to update this to B42 though, or if do I decide to do so it'll likely remove the armor coz they were always kinda gamey, and B42 has it's own armor now
Incognito-Burrito 11 feb, ore 15:32 
does the battle axe get effected by the axe man trait?
Monkey Magic  [autore] 13 gen, ore 2:28 
@Kerks - This is due to the constraints of the game at the time. But with B42 adding in it's own armour, this mod is basically obsolete now anyway. I have no plan to update it for B42 either.
Kerk 3 ott 2024, ore 17:37 
It seems like the armor is just unbreakable... Which kinda ruins the element of needing to find or make new armor... Any way to fix this?
Gunanter 28 set 2024, ore 17:27 
To add on, the helmet should be same tone as armor
Gunanter 28 set 2024, ore 17:21 
I wish this mod had scabbards for the swords you may find, some less or more occupied with a blade, allowing your character to set a longsword into your belt rather than having it on your back, maybe add a craft for scabbards too
Monkey Magic  [autore] 22 set 2024, ore 22:41 
@ExPR - If you mean Simple Overhaul: Melee Weapons , you should be asking if that mod is compatible with this one, since this one is the older of the two. I assume it works fine, but iunno since I do not use that mod, and dunno what changes it makes.
ExPR 21 set 2024, ore 20:42 
Compatible with SOMW?