Project Zomboid

Project Zomboid

Antique Armarment
115 Comments
Monkey Magic  [author] 28 Feb @ 12:53am 
@Noot - over-enthusiastic LARPer's :P
noot 28 Feb @ 12:52am 
why do i find longswords in a school
Monkey Magic  [author] 12 Feb @ 6:06am 
@Incognito-Burrito - if it's an axe, then it should be affected, no? Same applies to the pole-ax. I have no plans to update this to B42 though, or if do I decide to do so it'll likely remove the armor coz they were always kinda gamey, and B42 has it's own armor now
Incognito-Burrito 11 Feb @ 3:32pm 
does the battle axe get effected by the axe man trait?
Monkey Magic  [author] 13 Jan @ 2:28am 
@Kerks - This is due to the constraints of the game at the time. But with B42 adding in it's own armour, this mod is basically obsolete now anyway. I have no plan to update it for B42 either.
Kerk 3 Oct, 2024 @ 5:37pm 
It seems like the armor is just unbreakable... Which kinda ruins the element of needing to find or make new armor... Any way to fix this?
Gunanter 28 Sep, 2024 @ 5:27pm 
To add on, the helmet should be same tone as armor
Gunanter 28 Sep, 2024 @ 5:21pm 
I wish this mod had scabbards for the swords you may find, some less or more occupied with a blade, allowing your character to set a longsword into your belt rather than having it on your back, maybe add a craft for scabbards too
Monkey Magic  [author] 22 Sep, 2024 @ 10:41pm 
@ExPR - If you mean Simple Overhaul: Melee Weapons , you should be asking if that mod is compatible with this one, since this one is the older of the two. I assume it works fine, but iunno since I do not use that mod, and dunno what changes it makes.
ExPR 21 Sep, 2024 @ 8:42pm 
Compatible with SOMW?
Chromium 17 Sep, 2024 @ 3:03am 
Biggus Dickus mod. GG
ibo 13 Jun, 2024 @ 6:40pm 
Please fix the 3d models please bro
Easy 22 Mar, 2024 @ 4:12pm 
Would it be possible to make a version/ submod that has repairable weapons?
Butterscotch 2 Jan, 2024 @ 2:38pm 
Might be an issue with modded shoes. Vanilla shoes likely work fine.
Liberian Batman 22 Dec, 2023 @ 7:55pm 
Okay well there is a texture issue with the full plate armor when wearing shoes where a portion of the legs will disappear
Monkey Magic  [author] 22 Dec, 2023 @ 6:09am 
@Pudge cake - I've already answered that previously in comments. But basically, unless the mod in question has it's own distributions lists, it should do

@Liberian Batman - There is no issue. You take damage if you aren't wearing boots because the armour's grieves are not shoes, they merely protect the top of the feet. Open the model in a 3D viewer.
Liberian Batman 20 Dec, 2023 @ 12:19pm 
You should probably just make it into separate parts instead of being a singular item.
Liberian Batman 20 Dec, 2023 @ 12:19pm 
There is an issue with the shoes for this mod. The model appears to have shoes but if you step on glass while wearing this armor you take damage.
Pudge Cake 14 Dec, 2023 @ 8:21pm 
Will this mod work with The Museum? Found here - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2881370621

The Museum mod lists the original Historical Weapons and Armor as one that will spawn appropriate medieval weapons in the Museum locations. Since this mod is a spiritual successor and continuation of the HWaA mod I was wondering if it still used the same item IDs that The Museum mod would pick up and use?
darian 10 Dec, 2023 @ 4:37pm 
i understand the author's decision and will respect it however. not that hard to change distribution values anyway
darian 10 Dec, 2023 @ 4:22pm 
adding sandbox option for spawn tweaks won't displease anyone though...
Monkey Magic  [author] 8 Dec, 2023 @ 1:10am 
@Those requesting frequency changes: You can go ahead and open up the related file and add a few zeros in to lower the frequency to your tastes, or even remove a few spawn locations if you prefer (AntiqueArmarment_Distributions.lua)

I will not be making changes to the existing mod since over 20k people are happy with the current settings.

@Someone - the same file will show locations if you want spoilers..
Dsonixty 30 Nov, 2023 @ 1:05pm 
Where can Battle Axes be found?
Shame 29 Nov, 2023 @ 7:55pm 
Seconding the spawn tweaks - playing on very rare loot and finding wayyy to many weapons :(
darian 28 Nov, 2023 @ 12:20pm 
mod options for spawn tweaks please? im finding medieval weapons in every other bedroom desk, even on extremely rare settings
KimLeon 21 Oct, 2023 @ 7:23am 
can you make translate folder? i want to translate this mod to korean. but i can't find it.
Jasdan 11 Sep, 2023 @ 3:46pm 
The swinging speed of some of the weapons seems to high in relation to their size.
Specially the polearms.
Monkey Magic  [author] 7 Aug, 2023 @ 9:10am 
@jazzboat - You likely have increased loot settings, or are using lucky trait. Lower spawn chance by not taking lucky - better yet, use unlucky ) - and/or lower the loot settings.

Switch to "rare" or if extremely rare frequency. Normal loot is OP for everything, and above that is overkill. Apocalypse and Survivor ) really crank down the game difficulty. They are meant for casual players who don't want a too difficult game, and don't wanna faff around with sandbox settings.

As for my mods - they are set to coincide with this casual play ethic, so casual players will not get too frustrated looking for mod items, and decide to uninstall. So yeah, if you want the OG "gamer" experience, play sandbox, and set loot to extremely rare ;)

That said, you could edit the distributions.lua to suit your playstyle. I will not be changing the current settings when over 18,000 subscribers are happy.
BNUUY | jazzboat_ 7 Aug, 2023 @ 8:34am 
huh, i wasn't aware the katana did that much damage per hit, fair point

wish i could make your stuff a bit rarer though, between around 20 houses i found 2 daggers to battle axes and 2 helmets and i'm already playing apocalypse with the 50% less loot mod

zomboid is just funky like that though so I don't think there's anything you can do about it
Monkey Magic  [author] 6 Aug, 2023 @ 5:27pm 
Blame the katana. That weapon has a 8-8 across the board damage, and pretty much - from your point of view wrecks the balance for every else vanilla. But the katana is an actual weapon, designed for killing - same as all these weapons. They are also rare to find, and can't be crafted, or repaired.

So sure, you could slaughter your way through that horde for a time, but when it breaks on you, you are pretty much goosed. I haven't been playing PZ myself lately, but when I did I mostly played on Vanilla server. I played a little solo modded, but mostly just to screw around and test mods
BNUUY | jazzboat_ 6 Aug, 2023 @ 4:44pm 
it's more that it just completely upsets the game balance, i can be a lean mean zombie killing machine if I find a battle axe from the get go (which isn't unlikely) - I found some daggers aswell and their damage was scaled a lot better (1-2 iirc)

the base game fire axe is scaled so that after getting a few levels you can confidently start to 50:50 a one hit but it requires progression to get there and its not always guaranteed
Monkey Magic  [author] 6 Aug, 2023 @ 4:29pm 
Well, this are actual weapons, and not improvised ones like vanilla. But in all honestly, I think it's more ridiculous that a fire axe would do so little damage when a pen does 0.1. Meanwhile a nightstick does 1.1 lol

If you wanted realism, you are playing the wrong game.
BNUUY | jazzboat_ 6 Aug, 2023 @ 4:05pm 
wanted to use this mod but finding Battle Axes that do 4-6 damage (Fire Axe does 0. 8 to 2) is just ridiculous
th3roosterking 18 Jul, 2023 @ 7:16pm 
where do you find the items?
загадочный парен 14 Jul, 2023 @ 9:17am 
Is the weapon spawn reduced in this mod?
Aitor 4 Jul, 2023 @ 1:27pm 
How you repair these weapons?
Garou 29 Jun, 2023 @ 10:17am 
what is each piece of armour under in the clothes section i cant seem to find them when making a new character
013A 23 Jun, 2023 @ 1:41pm 
if thats the case then the bill hook probably came from one of the survivor houses, i just started throwing them all on the floor and that was in the pile [i.imgur.com] and i was just trying to go off memory since its been about a week since i last played. all of those are from the one school and two survivor houses not counting the 3 or 4 i used and tossed when they broke. maybe i just need to stop using lucky because every character has the same experience with finding this many weapons
Monkey Magic  [author] 23 Jun, 2023 @ 2:10am 
@013A - Lucky has a massive impact on the loot one finds, so that will be a good part of it, yeah. I am curious now as to those numbers though. There's always an element of RNG (some will find more than others even witthout the Lucky trait due to worlds being different) but that's a crazy haul for one building...especially the Bill hook, since that isn't even in the loot table for school lockers...
013A 22 Jun, 2023 @ 7:02pm 
maybe its the lucky trait but last school i looted i found 3 great sword, 2 long swords, 4 falchions, a short sword, a bill hook, and a dozen daggers i left in the desks. all my loot settings are default apocalypse
Jasdan 21 Jun, 2023 @ 7:26am 
I see, thanks for the information.
I wonder what stats would make the Bastard Sword more reasonable while keeping it as the best and more durable sword in the game.
For starters, perhaps more weight, lless speed, a worse Min Range and not a guaranteed 10 damage all the time,
Monkey Magic  [author] 21 Jun, 2023 @ 1:48am 
Great Sword (My Mod - damage comparison, as this is the most powerful weapon in my mod)

Range = 1.8
MST = 3
SABI = 0.02
Weight = 5
MHC = 4
MR = 0.69
CC = 30
CM = 8
Min Dam = 5
Max Dam = 8
BS = 1
WL = 0.5

(bare in mind that the great sword is effectively a Scottish Claymore - a very long and heavy weapon - it's also the most rare in m mod)

Longsword (my Mod - overall comparsion, a bastard sword is similar size/weight to a longsword IRL -above average rare for my mod - but all weapons are rare in my mod lol)

Range = 1.5
MST = 3.1
SABI = 0.02
Weight = 2.5
MHC = 4
MR = 0.63
CC = 20
CM = 8
Min Dam = 4
Max Dam = 7
BS = 1
WL = 0.3

(the weapon length here is a type as it should be 0.4 - I will fix this and re-upload shortly)
Monkey Magic  [author] 21 Jun, 2023 @ 1:47am 
Bastard Sword (Bastard Sword Mod)

Range = 1.5
MST = 4
SABI = 0.02
Weight = 3.5
MHC = 5
MR = 0.51
CC = 45
CM = 6
Min Dam = 10
Max Dam = 10
BS = 1
WL = 0.4

(Still completely broken, and not balanced)
Monkey Magic  [author] 21 Jun, 2023 @ 1:46am 
Machete (Vanilla Weapon, frequency is rare)

Range = 1.23
MST = 0.7
SABI = 0.02
Weight = 2
MHC = 2
MR = 0.61
CC = 20
CM = 5
Min Dam = 2
Max Dam = 3
BS = 1
WL = 0.3

(Bare in mid that, Katana aside, the Machete is one of the most powerful vanilla weapons in the game - all other melee weapons are weaker)


Katana (Vanilla special weapon, frequency is very rare)

Range = 1.4
MST = 3
SABI = 0.02
Weight = 2
MHC = 3
MR = 0.61
CC = 30
CM = 10
Min Dam = 8
Max Dam = 8
BS = 1
WL = 0.3
WL = 0.4

(I have no idea why the katana has two weapon lengths)
Monkey Magic  [author] 21 Jun, 2023 @ 1:45am 
@Jasdan

It's not balanced at all. This is fine since mods aren't required to be balanced, but it's erroneous to state that it is if players are wanting to use balanced mods. Below is a list of the most important factors for weapon stats. with the vanilla machete, and katana, the bastard sword, and the great and longsword from my mod for comparison showing why the bastard sword is not balanced:

MST = Max Swing Time
SABI = Swing Amount Before Impact
MHC = Max Hit Count
MR = Min Range
CC = Crit Chance
CM - Cirt Multiplier
Min Dam = Min Damage
Max Dam = Max Damage
BS = Base Speed
WL = Weapon Length

Due to limitations on character count, the next couple posts will show the weapons numerical values
Jasdan 20 Jun, 2023 @ 8:14pm 
I mean, it's intentionally made to be more durable and all legendary.
Didn't knew the damage was that high, but it's supposed to be balanced out by being heavier and slower (not sure how much), and more rare.
Monkey Magic  [author] 20 Jun, 2023 @ 3:46pm 
@Jasdan - I was not aware that mod existed to be honest - but since you mentioned it, I looked into and ...yeah it's kinda broken for balance. That thing has Min 10 Max 10 and makes the vanilla katala look like it's weaker cousin lol
Jasdan 19 Jun, 2023 @ 9:54pm 
I suppose the Bastard Sword from the self named mod is stronger than your Greatsword
Do you know how they compare?
If ok if you don't, I'm just curious about the stats.
Monkey Magic  [author] 19 Jun, 2023 @ 8:39pm 
@013A Check your settings, these are already at low distribution. I have never "walked out of a school with dozens of swords, and battle axes" as you claim - I have obtained maybe 2-3 daggers though

Damage is appropriate for what they are - actual weapons . Katana aside, vanilla melee weapons are either makeshift, or meant for another purpose. That said, the mod weapons are nowhere near as overpowered as the katana with it's 8 Min 8 Max damage:

Bill Hook Min 1 Max 4
Halberd Min 2 Max 7
Pole Hammer Min 1 Max 5
Great Sword Min 5 Max 8
Longsword Min 4 Max 7
Falchion Min 2.5 Max 5
Shortsword Min 3.5 Max 4.5
Battleaxe Min 4 max 6
Dagger Min 1 Max 2

The Great Sword's average damage potential is 6, but with slower swing speed.. The others average damage is much less compared with the katana's "always 8 damage" - how is any of this "higher [damage] than the katana" exactly? Please do not misrepresent my mod with you poor research, thanks
013A 18 Jun, 2023 @ 8:32am 
love the weapons from this mod but i feel they might be a bit strong. when i peeked in the files i found they have as much damage if not higher than the vanilla katana while being much much more common, if you go to any school in the game you will walk out with a dozen swords and battle axes after searching the lockers and desks as well as finding a lot of them inside survivor homes. might want to think about toning down how common they are and the distribution