RimWorld

RimWorld

146 ratings
Earthsplitter Ordnance
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
4.284 MB
1 Feb, 2023 @ 5:48am
14 Apr, 2024 @ 6:02am
7 Change Notes ( view )

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Earthsplitter Ordnance

Description
This Mod provides a long-range anti-aircraft gun for benchmarking Mortar: Earthsplitter Ordnance (Technolog need :Mortar)


Characteristic:

1. Various data compared with mortar
Damage:50(CE:156) → 10(CE:30)(Can be adjusted freely in Mod Setting)
Explosion Radius:2.9 → 4.9
Shell Material:30 Steel +30 Chemfuel → 20 Steel
ColdDown:30s → 10s(5s-2 Pawns in Earthsplitter Ordnance)
ArmorPenetration:Default → Ignore armor
Range:30 → ∞

3. The Earthsplitter Ordnance needs to control the artillery attack manually by command (it can also be easily controlled by attack beacon)
Attack command: let all Earthsplitter Ordnance artillery fire at the selected location
Stop command: stop all Earthsplitter Ordnance fragmentation artillery fire

Fast loading: let the Pawn in the surrounding space quickly enter the Earthsplitter Ordnance
Unload: Unload internal Pawn

【Need:Biotech】
Switch: High-Explosive Shell: Switch the current Shell type to High-Explosive Shell
Switch: Toxic Shell: Switch the current Shell type to Toxic Shell(Need 20 Wastepack)【Automatically switch to High-Explosive Shell after firing a Toxic Shell】

CE:maybe。I used explosion(Vanilla C# ' s core)but not explosionCE(CE C# ' s core),but i tested it in CE,it work normally

Need Mod :Muzzle Flash

Acknowledgement: AOBA Earthsplitter Ordnance Texture

Shadowrabbit(Mod Setting course)


Updata:
02-11:Add Mod Setting ,Now you can Change High-Explosive Shell Damage or High-Explosive Shell attacks Radius
02-26:Fixed a bug where the turret map did not fade normally at night, and retexture the shell effect

03-11:
1. Add attack speed adjustment in Mod setting
2. Repair the bug related to Muzzle Flame Mod
03-14
Modified Texture path, fixed rendering bug
30 Comments
GK_QJY88 4 Aug @ 8:52pm 
1.6plz
Unstable Energy 3 Aug @ 12:03am 
1.6?
raolong 23 Jul @ 5:03am 
1.6!!!,求求你了,其他人什么都会做的。
MajestyKK 23 Jul @ 1:08am 
1.6!!!
고고비틀(고양이) 11 Jul @ 9:14am 
1.6 plz
UZqueen 5 Sep, 2024 @ 10:16pm 
发射,继续发射,全射出去!
Industrial_Idiot 16 Jul, 2024 @ 8:28pm 
We getting out of the koprulu sector with this one!
Doomer Man 19 May, 2024 @ 12:41am 
Pawns only autoload until 7.5 of 20. There is no load settings on the building itself to tell them to auto load to a higher amount than that. Would recommend that or the ability to have its own hopper like building to auto load it.
超赛神 18 Apr, 2024 @ 3:20am 
彦神 12 Apr, 2024 @ 8:13am 
作者可以更新到1.5吗