Total War: WARHAMMER III

Total War: WARHAMMER III

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AI Economy
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273.013 KB
1 Feb, 2023 @ 6:51am
21 Jun @ 7:23am
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AI Economy

In 3 collections by Incata
AI Mods
13 items
Total War Warhamer 3: Gameplay Mods
76 items
Multiplayer
80 items
Description
This mod modifies the economic system of the ai, giving it the ability to use up to 95% of its income. This improvement is between 5% and 30% of the income of the ai. If the AI has enough resources to maintain its troops for an acceptable time, it will be able to spend more resources than it takes in.

This mod is a revision of my TWW2 mod Ai Economy CA learned from its mistakes and in this field it has improved a lot, basically the AI in the vanilla game only spends on armies, buildings, diplomacy and agent actions (the rest have 0 cost for the AI) but still the AI can't handle some situations, with this mod I have made it a little easier.

The AI now spends a little over 90% of its income on recruiting and maintaining troops, the rest can be spent on agents and diplomacy. 1% will store it and the cost of buildings is free.

In the vanilla game, the AI gives a higher priority to the construction of buildings through limitations when recruiting, this caused the AI to start accumulating money in the middle of the game if it had nothing more to build. Spending on recruiting was limited to half the times she could to make sure she was able to raise the money needed to build, this caused the AI to recruit fewer armies and units than she could actually recruit.
Now the AI can recruit 100% of the time and has no spending cap associated with it.

This will allow the AI to raise its buildings faster (more or less at the speed of a player) at level 4 and 5, it also allows he to recruit and maintain more armies.

Finally I created a paypal account in case anyone wants to thank me for my work in this way
Donate Paypal Incata[www.paypal.com]

Subscribing and adding to favorites is fine, but if you want other people to see the mods you like, after trying the mods if you like this press 👍. I see mods with 3000 downloads and only 80 reviews, that makes me☹️. People who are dedicated to modifications will appreciate it. Thank you.

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2

80 Comments
Incata  [author] 23 Feb @ 1:31pm 
@快乐树骑士团 I don't know, I guess so
快乐树骑士团 23 Feb @ 10:32am 
Is it compatible with SFO?:steamhappy:
Incata  [author] 7 Feb @ 3:12pm 
@Pudge is the main character I don't quite understand what you mean because it seems contradictory. It could conflict with other mods that modify the same thing. Normally, the AI upgrades its buildings without issues and recruits more armies.
Not sure if this is conflicting with other mods, but: It looks like the AI will recruit a lot within the first 10 turns, they haven't upgraded any buildings (the Norsca vassal faction with the Puppets of Misrule). Is that how this should play out, where there's a ton of military investment and no army investment at the start of the campaign?
I GIT A RING 10 Jan @ 8:55am 
电脑真傻逼,一直在爆兵没主动进攻过
Incata  [author] 1 Jan @ 5:22am 
@HMueller I'm glad you like it. Yes, the easiest way would be to modify the faction potential table. There's also a mod that allows you to do this via MCT configuration: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3209726179
HMueller 1 Jan @ 5:09am 
Thanks for the mod! Is there any way to apply specific factions only? eg. I want Khorne Ai to be powerhouse in my campaign
Incata  [author] 15 Dec, 2024 @ 11:28pm 
@Ading2933 It should work
Ading2933 15 Dec, 2024 @ 10:22pm 
is this mod still work?