Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
modData.prefixKills = ZombRand(##) + ##; -- kills for prefix
modData.suffixKills = ZombRand(##) + ##; -- kills for suffix
Change the ## to the numbers you want
ZombRand(##) is a random number between 1 and whatever number you put in the brackets, then you add whatever number you want in the end, for instance:
EXAMPLE:
modData.prefixKills = ZombRand(20) + 10; -- kills for prefix
; 10 kills + a random amount between 1 & 20 you get the prefix latest at 30 kills earliest at 11.
modData.suffixKills = ZombRand(50) + 80; -- kills for suffix
; 80 kills + a random amount between 1 & 50 you get the suffix latest at 120 kills earliest at 81.