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Then i find that this could also finally fix the way for a better mod for hard crops.
its a bit off my capacities but if planting and harvest have a chance of fail when instead of dealing damage it dont perform the action and, loss seeds and destroying the crop. All related to farming skill. Is it posible cose this way it should work for any added crop working by the action with no needs of a block of code as hard farming mod for example
For those looking to use this mod, reduce "base fail chance" to below 1%, like maybe even 0.1%, and increase your "immune duration" to maybe 6 hours. Base settings can be a little unrealistically punishing.