Total War: WARHAMMER III
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Cataph's Southern Realms (TEB)
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overhaul
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822.688 MB
2 фев. 2023 г. в 6:55
14 июл в 1:01
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Cataph's Southern Realms (TEB)

В 1 коллекции, созданной Cataph
Cataph's WH3 base collection: so it begins
Предметов: 46
Описание
LATEST UPDATE-RELATED BLOG POSTS:
ON CAMPS[www.patreon.com] ----- ON PIGS AND LIONS[www.patreon.com] ----- ON BALANCE[www.patreon.com]

LADIES WITH VOLUMINOUS ASSETS now that I have your attention,
read the zogging description and don't be in that majority of people who don't and cause problems to themselves.

WHO TEB?
TEB stands for Tilea+Estalia+Border Princes, from their subculture in database and from when I didn't yet work on New World Colonies too. Anyway, TEB is a mod that has been overhauling these factions since what, 2016? Damn. The entire group is made of complete placeholders in the vanilla game, and here we flesh them out. With what? Here:

KEY FEATURES
- Tilea, Estalia, Border Princes and New World Colonies made into a new culture with 4 subgroups and a total of 8 new factions, and as many starting locations, with their own new flags.
- 10 Legendary Lords and 1 Legendary Hero, from Borgio the Besieger to Gashnag the Black Prince to Piggolo II. 4 of these LLs being OC who developed their own personas through player campaigns. Most of them are starting LLs whether in IME or TOW (the modded campaign map).

- 5 generic Lords, 3 Heroes.
- More than 30 new units, spread and divided across the four rosters, only some units being shared.
- A bunch of Regiments of Renown, from the Alcatani Fellowship to Birdmen of Catrazza to Asarnil the Dragonlord.
- Another bunch of Regiments of Community, shaped from my players' campaign stories akin to some LLs.
- New name lists for Estalia and mixed Tilean+Estalian for NWC.
- New tech tree built from scratch, with variations for each subgroup.
- New building trees, with recruitment trees differing between subgroups, and some landmarks.
- Plutocracy mechanic.
- Mercenary camps.

Uhh, probably more stuff. I think it's important to know that as old as this mod is, a lot of it I had to completely redo during the past months, both because they didn't work anymore and both because I had new tools at hand. SO MUCH has changed. You can read quite a few design notes in the blog.[www.patreon.com]

It must be noted that this is not supposed to be a Dogs of War package. Many of those regiments happen to be in here because they fit, and not because they're in charge. The four rosters have some differences, but all of them do rely on units that are, lorewise, mostly mercs and with strong features favouring high-xp units.

And since the lore on these groups is fairly limited and never really updated, I had to add a healthy dose of OC, either to completely make up stuff or to expand on what little was there.

Oh, one more thing. At the moment, all units are in the same page in Skirmish for technical reasons. This does not reflect specific campaign rosters and does not train you for those, IE, many of those units are Tilea/Estalia/BP-specific.
Go here for a list. Not the best, I know.

USE AND COMPATIBILITY
- Always enable Mixer in any campaign with this. Mixer not needed for skirmishes.
- Not for Realms of Chaos. Works with The Old World and TOW classic.
- MP is fine if you don't overload the list. Try it and see.
- BEFORE you report issues, follow the troubleshooting guide[tw-modding.com]. Who am I kidding, you're not even reading this.

- Don't use with overhauls without submods, and don't ask me to make them[tw-modding.com]. If you are using an overhaul's submod, don't report balance issues to me. Look in here for some known submods.
- Supports TTC and Variant Selector.
- Supported by Alshua's Favoured Regiments and Smokin's Recruit Defeated LLs.
- Currently usable with Less Red more Art ONLY IF YOU DISABLE THIS[cdn.discordapp.com].
- All Diplomatic Options within IME/IMEE will offer the chance to liberate vanilla placeholder TEB, don't do it and if the AI does it don't tell me :(.
- Dead Baron's texture project is good, but NOT its version with models!
- Don't use with stuff that manhandles garrisons too much.

CREDITS (link)


KNOWN ISSUES
- Since 5.0, campaign effects will show units you don’t have access to (e.g., Black Watch as Border Princes). I can’t fix this, CA would need to roll back the change.
- Campaign selection model viewer: a couple of LL have black cloth because of an issues with colour masks there.
- Those two red line skills lock each other with a couple CA-side bugs. Yes, you’re supposed to be able to spend 3 points over those 4.
- Allied outposts deploy more units than they should: CA-side bug.
- Rebels and Liberation are an open issue due to startpos. Don't liberate TEB factions outside of TOW campaign.
- LL unique items may be given again on respec/confed. Hopefully will be fixed by CA but no practical effects whatsoever.
- Gotrek&Felix don't work for TEB.
- Merchant Prince on Bear has a couple animation things to fix.
- Officers weren't reintroduced for the RORs because frankly they are too buggy.


FAQ
- Don't ask me about post-confederation recruitment of the other factions' units. It's a technical/balance mess and not a thing for vanilla factions with unique features/units. If you want to make a submod, knock yourself out.
- I'm not interested in fan-made stuff like bull knights or whatever, because I don't want to turn Estalia into yet another flanderized nation of stereotypes à la Kislev, or like a wise man put it, of flamenco y toros.
- I'm aware of the possibility of stuff like caravans or harmony mechanics, I have a drawer full of back-up features that I'm currently not going to implement because they would be add too much power, or not fit, or be too much work for the result, or all of the above.
- Is it normal to have only a mortar in garris- No, it's not, use your noggin. You have overhauls messing it up.

Don’t forget to provide feedback and rate!

FOLLOW VIA PATREON BLOG[www.patreon.com] for dev posts, detailed patch notes, updates and stuff!
Before commenting, follow the TROUBLESHOOTING GUIDE[tw-modding.com].
Also, JOIN THE MODDING DEN DISCORD SERVER[discord.gg], designated lurking place for me and other modders.
Популярные обсуждения Просмотреть все (14)
23
26 июн в 7:18
ЗАКРЕПЛЕНО: KNOWN SUBMODS
Cataph
7
17 фев в 13:21
Border Princes Campaign Thoughts
carlon89
5
14 фев в 12:58
Quite a few questions/musings regarding this mod I enjoy a lot.
Oooops
Комментариев: 1 586
BBQuasar 5 ч. назад 
Having a multiplayer issue where if one player plays this faction and another plays a dwarf faction the first turn gives a desync error on the first turn when any play does an action (like start thier first battle). After the desync resolves, and the game reloads, the player playing this faction is no longer able to access or use their plutocracy screen.
Crowgoose 22 ч. назад 
Incredibly well balanced, on some level, more balanced than the actual base game roster. I had to engage with actual tactics rather than Doomstacking. If you liked the historical total wars, this is amazing.
BBQuasar 29 июл в 23:27 
How balanced are is this faction compared to the base factions?
Cataph  [создатель] 29 июл в 15:01 
yeah and heroes of legend has been known to cause issues more than once, somehow
Crowgoose 29 июл в 11:58 
The only relevant thing was me using Lorenzo from heroes of legend and the old world campaign. They worked earlier on in the campaign, but after a certain point and many techs, they stopped shooting. The RoR was still working however.
Cataph  [создатель] 29 июл в 11:28 
works fine here, check submods
Crowgoose 29 июл в 11:05 
They also seem to not shoot anymore in my campaign. For some reason.
Crowgoose 29 июл в 9:55 
The cranking it up tech seems to not actually boost tortoise tank capacity. Unless capacity means something else.
Reznovi the Fourth 25 июл в 9:29 
Is there a sub mod that removes camps? In each of my games, AI groups of Southerners simply set up camps all over the city, and storming such a crowd of people is just a nightmare.
Cataph  [создатель] 25 июл в 2:35 
check your mod list