Arma 3
Not enough ratings
ACEAX ACE Equipment Compat
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Equipment, Mechanics
File Size
Posted
Updated
27.245 KB
2 Feb, 2023 @ 3:21pm
8 Feb, 2023 @ 1:00pm
2 Change Notes ( view )

Subscribe to download
ACEAX ACE Equipment Compat

In 1 collection by DJLynx
DJZonks ACEAX Compats
2 items
Description
This mod will make ACE items compatible with the equipment customization system added by ACE3 Arsenal Extended

Features
Currently Supported
  • Crew served weapons tripods/launchers
  • NVGs
  • Vector
  • Gunbags - thanks to @asdfghjk
Links
Github [github.com]
7 Comments
Cl44 23 Apr @ 9:17am 
please do LR mods and Hendrix Russian and Ukrainian Equipment
CallMeCharli 7 Jun, 2024 @ 9:00pm 
Hey, sorry to bother you, but I'm making a retexture mod with a friend and I was hoping you could help me figure out ACEAX. We're having no luck with the dev's discord
DJLynx  [author] 8 Feb, 2023 @ 5:04pm 
@otto except Vests, helmets, and nods break that convention as those would be physical on player but only have CfgWeapons entries.

Really when thinking about inventories its everything is CfgWeapons with glasses and packs as the exception using CfgGlasses and CfgVehicles.
Otto The Enclave Trap 8 Feb, 2023 @ 3:32pm 
when thinking of config for uniforms bags etc.

CfgWeapons for Inventory/ground item side
CfgVehicles for the physical on player side
DJLynx  [author] 8 Feb, 2023 @ 1:04pm 
@asdfghjk thanks and support added. Im surprised i didnt think of that as i know googles are different aswell.
asf 8 Feb, 2023 @ 5:28am 
I've had similar problem when doing some ACEAX compats and it turned out to be because in arma the backpacks are technically vehicles, not weapons. In the code you must use CfgVehicles for the backpacks instead of CfgWeapons, otherwise it doesnt work
BoKim 3 Feb, 2023 @ 9:33pm 
good