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Looks like you fixed most of my gripes.
Now, can you see about fixing the Kukri? If not, it's fine cuz I mostly use Takoba anyways. 🤣
Tested just now and the cockpit/bridge is where it should be, not inside the geometry.
The only way for what you are describing to happen is to enable the mod mid playthrough, contrary to my recommendation from the description.
Any Honshu class ships built after the mod was enabled should have the cockpit in the proper place. The ones built before the mod was enabled will have the cockpit sunken inside the geometry.
@Enterprise1959
No I cannot make it.
@father.nikifor
I'm satisfied with current values and shape.
To edit the speed value please change the forward/reverse drag values in: zterran_kitbash\extensions\ego_dlc_terran\assets\units\size_xl\macros\ship_ter_xl_carrier_01_a_macro.xml
To change the size of any element of the model you could use Blender.
For relevant tools and guides please refer to the modding forum:
https://forum.egosoft.com/viewforum.php?f=181
Good afternoon, mod creator! Can you make a couple of changes or help maky them by myself?
For Tokyo can you make speed X2.5 from vanila, for Honshu donut/ring/saucer section make bigger may be X1.5 from vanila or your mod?
I think it is, as far as I can tell.
If you notice anything weird then plase report here.
No, haven't heard of this before.
As a first troubleshooting step, could you please try disabling this mod and then check if the mission progresses as expected? The ships will look weird, but it shouldn't break the game.
I don't know a second thing about mission logic, however all this mod does is replace models and add some hardpoints. As far as ship type or classification is concerned, that is untouched, so it isn't clear to me how this mod could affect them.