Colony Survival

Colony Survival

116 ratings
snowmods Modern Weapon
   
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Main type: Item Pack
Version: 0.9+
File Size
Posted
Updated
2.719 MB
6 Feb, 2023 @ 8:30am
2 Mar, 2023 @ 3:01pm
2 Change Notes ( view )

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snowmods Modern Weapon

In 1 collection by outboardprism
My Mods For Colony Survival
17 items
Description
I tried to balance the mod for the end game
all of the items are crafted inside the gunsmith
you first have to research muskets to unlock the Schofield science
and after researching the Schofield you could unlock the Glock 17 science and so on

this mod adds new weapons to the game
Schofield
Glock 17
MP5K
Remington 870 Tactical
AK47
M60
FN FAL
Intervention
RPG-7


each weapon has its own benefits and downsides


materials for crafting
Schofield is
steelparts = 1
steelingot = 2
planks = 1
to get 1 Schofield
--------------
Schofield Ammo is
brassingot = 1
gunpowder = 1
to get 25 Ammo
--------------
Glock 17 is
steelparts = 5
steelingot = 2
irontools = 1
to get 1 Glock 17
--------------
Glock 17 Ammo is
brassingot = 4
gunpowder = 3
to get 25 Ammo
--------------
this mod has three different
localizations
en-US
en-GB

Spanish was made using Google Translate so sorry for any incorrect words
es-ES

I would love to hear feedback about the mod
Popular Discussions View All (2)
2
18 Oct, 2023 @ 8:51pm
weapon ideas
outboardprism
1
30 Mar, 2023 @ 1:24pm
Gun/Ammo/Guards loot IDs
outboardprism
15 Comments
matiasespinozarivas 6 May @ 4:32pm 
el flechero sale todas las armas modernas sin tener las tecnologías
Roy 15 Jan @ 6:32am 
love that mod ; )
Diamondman0607 17 Jul, 2024 @ 12:41pm 
@EnterUser Nope not even the cheater version does
EnterUser 22 Jun, 2024 @ 3:02am 
does this disable achievements?
Alex 1 Mar, 2024 @ 10:12am 
AK 47 is basically useless. It has slower reload time, deals less damage and can fire only 44 block far. M60 beats it in all ways and it uses the exact same ammo.
gillayul 16 Dec, 2023 @ 1:10pm 
best thing ever
iffy 14 Aug, 2023 @ 12:35pm 
Also, I'd say the balance on this one is pretty decent. It feels a bit cheap, but I've definitely struggled a couple of times keeping up with the ammo production on hardest difficulty.
iffy 14 Aug, 2023 @ 12:33pm 
This is a must have mod. Thank you so much! 💛

My current main base has about 7000 workers. Common wisdom suggests that base to have 3000 guards. I really don't want to spend 80% of my playtime designing and building THAT maze.

Instead I can use a small maze to funnel zombies to where their numbers will count for nothing, and put down a strategic combination of 20-something gunners.

… then use just a fraction of the remaining maze-building time to level a nearby riverbed into chickens, as far as eye can see, to have enough gunpowder for those gunners to burn through.
theshadedpath1 3 Jul, 2023 @ 4:07pm 
Can you create a mod that acts as an expansion to the main game, like adding more colony points upgrades, (Because capping at the max border radius is small), more research upgrades, ect... This would be great however I understand fully if you are not able to do this. Thanks!
outboardprism  [author] 6 Mar, 2023 @ 10:00am 
The game developer programmed it so it only works for the NPCs not players, unfortunately, might try to make a workaround eventually