Arma 3
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COMBAT HELICOPTER TRANSPORT UH-80 NATO TANOA
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Air
Scenario Map: Tanoa
DLC: Apex
Meta: Dependency
File Size
Posted
Updated
110.624 KB
6 Feb, 2023 @ 4:56pm
15 Feb, 2023 @ 11:14am
12 Change Notes ( view )
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COMBAT HELICOPTER TRANSPORT UH-80 NATO TANOA

Description
In this mission you will be tasked to transport 5 different squads into hostile territory from the southwest islands of Tanoa into the main island with your UH-80 Ghosthawk while using the terrain and countermeasures to avoid enemy AA. Enemy boats patrol the waters choose to evade or engage at your own risk. Friendly forces will mark the LZ with yellow smoke for pick up. You can rearm refuel, and repair your helo at your base. (Runtime Approx. 20min)

Recommended mods:
-Reduced Haze Mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1397683809
-Blastcore compiled by neetch
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1158566432
-Blastcore edited (standalone version)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=767380317
-Enhanced missle smoke + lighting efx mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1484261993

Please report any errors or problems you may encounter during the mission i will do my best to address it in a timely manner and feel free to request or give suggestions i will do my best to accommodate them in the current or future scenarios to make it a more enjoyable playing experience.

Have fun, enjoy!
7 Comments
ANZACSAS Steven 13 Feb, 2023 @ 6:34am 
Keep at it , your doing very well.
Collabs are more doable these days with the layers code implemented with Apex.Hopefully it stays for Arma 4.
Thanks.:)
Supra  [author] 13 Feb, 2023 @ 5:34am 
@ANZACSAS Steven no worries man im faily new with editing so modules and triggers is all i know rn im learning as i go, i do what i can with my limited knowledge, you do great work, maybe one day we can collab and make something special.
ANZACSAS Steven 13 Feb, 2023 @ 4:54am 
Just had a quick look.Interesting and extensive use of modules.Nice!
Iam a bit old school with mission making these days.I still do things the old way.
Well made.Tidy.
Theres no repacking of scripts or soundfiles that i could see.Thats what i was most concerned with.Prolly shoulda checked it thoroughly before commenting...:)
Supra  [author] 13 Feb, 2023 @ 3:53am 
@ANZACSAS Steven hey man whats up, so i would have to disagree with you, these missions are built by me from the ground up taking countless hours to learn/make without help. I have been inspired by several transport missions such as yours and RobJ's missions, however they are not the same. my missions focus more on a combat aspect making them more challenging n to my liking since its something i dont see in the workshop and figured if i enjoy then my fellow arma players will too. So being that these are missions ive made from scratch without your help i do not see any reason to credit you or your friends for my work.
honger 8 Feb, 2023 @ 2:20pm 
awesome, thanks!
Supra  [author] 8 Feb, 2023 @ 1:14pm 
@honger i updated dz 2 marker and changed dz 3 to a different location and fixed the end mission trigger i removed its present activation when it already had a task completion trigger
honger 7 Feb, 2023 @ 11:52pm 
Very cool mission although I have noticed a bunch of issues:
- when given task to transport Bravo to DZ2, i get a waypoint somewhere near DZ3 instead
- mission immediately ends when player lands to repair and refuel