Stellaris
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MegaCorp+
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13.379 MB
2023年2月6日 22時48分
6月7日 14時22分
110 項目の変更履歴 ( 表示 )
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MegaCorp+

解説
Description
MegaCorp+ aims to add content for mega-corporations, such as civics, edicts, technologies, origins, etc.

Overview of the Content
- 🏆Civics: 10 new civics
- 📜Policies: 1 new policy
- 🏛️Edicts: 3 new edicts
- 🔬Technologies: 13 new technologies
- 🏢Corporate Buildings: 12 new buildings
- 🏬Branch Office Buildings: 8 new building
- ⭐Ascensions: 2 new ascension perks
- ⭐Districts: 2 new districts
- 🌍Origin: 1 new origin
- 🌿Tradition: 1 new tradition
- 🧬Traits: 2 new traits
- 🏢Several new events

Detailed content
MegaCorp+ Content[docs.google.com]

Compatibility
Regarding compatibility with other mods, I will be completely honest with you. I don't really care about it. If you want to create patches to make my mod compatible with others, feel free to do so. Personally, I am only focused on the development of MegaCorp+.

Localisation
- English
人気スレッド 全て表示 (1)
9
5月27日 9時09分
Bug Report
BlaadFrost
141 件のコメント
Dlinktp 7月24日 20時53分 
Any chance this mod allows imperial/non elective megacorps? Or would be compatible with one that does?
Machoman Adam Savage 6月23日 19時43分 
I think the titan project chain is broken? I'm on phase 3 and have about 8 branch offices, yet the situation still says i have zero. I do have a lot of mods on so it could be some incompatibility with another mod.
BlaadFrost  [作成者] 6月23日 7時58分 
Hi @Don't even Try it. I’m not certain it’s truly required—the tradition tree in my mod changes the leaders, but I think we can play without it. Still, to be safe, I’d prefer to include it.
Don't even Try it 6月23日 0時14分 
Sorry to ask this, but sometimes mods have weird rules on how "needed" their prerequisites are, is Galactic Paragons required for the mod to function- or is it a case of mechanics that just won't be usable?
Escaton 6月14日 20時17分 
Your trade policy sounds fun at all, but it is not even working, its just the vanilla policy. your value's do not apply at all.
BlaadFrost  [作成者] 5月28日 23時51分 
It should be compatible, since I gave unique names to all my civics anyway, so the only compatibility issue you might run into is if two civics from two different mods have the same effects or something like that.
AltoidsMaximus 5月28日 17時57分 
For those who care about it, is this compatible at all with other civic-related mods?
BlaadFrost  [作成者] 5月26日 12時02分 
@mr_ubik Indeed, I’ve made a lot of fixes—I really misunderstood how districts work in the new version! I’ve updated the mod with quite a few corrections. 🙂
BlaadFrost  [作成者] 5月26日 9時08分 
Normally, I’ve renamed all the scripted variables correctly.
喵小夕 · F_thx 5月25日 19時59分 
Please provide a scripted_variables identifier to enable compatibility with the BPV More Building Slots mod.