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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3108330591
- Institute of Things
- Private Members Club
- Sharing is Caring
- Antisocial Network
- Universal News Network
- No Guts No Glory
- Question Space
Now, the branch office buildings you unlock with these civics provide more specialized jobs for the planet and more interesting and coherent bonuses for the branch office owner.
I attempted to trigger mcp_titan_project.4 on planet to bypass mcp_titan_project.3, nothing happened when it was triggered.
However, upon triggering mcp_titan_project.5 on country, that event did trigger correctly, finishing the chain. It also did apply the intended effects.
the 3rd stage of titan project doesnt track the branch offices (neither normal or criminal ones)
and i think the stock resource doesnt work (atleast i dont get any on building a branch office, prob connected)
So i do not have machine age, does the mod still work for me. Like it just excludes the machine age parts or is it all or nothing?
- The Investor trait no longer provides 5 societal research for all pops but instead gives 2 societal research for clerks.
- Several adjustments have been made to globally nerf traders, as they were too effective.
- In the Commerce tradition tree:
- Modified the deposits generated on celestial bodies.
- There is now only a 50% chance that this will occur.
- Deposits will only appear on uncolonizable planets.
- Added a popup at the end of the Titan Project to notify you that it's completed.
- Fixed a bug in the ethic civics that wasn't applying the trade boost to pops.
1) 2 trade value per celestial body is way too much. Way, way too much. The perk might feel good and balanced if it was something like 3 or 4 trade value per Star.
2) After completing the tree, the 5 society research you get per specialist Population is also way too high. I also don't understand the theme of Specialists having society research in a mega-corp-specific tradition. Would you consider making instead Traders and Managers having 1 society research instead? Would still be viable, probably more balanced, and might fit theme better. Alternatively drop the specialist bonus from 5 to 2.
Thank you