Dwarf Fortress

Dwarf Fortress

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MicroMod: enable Capes
   
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Tags: mod, armor
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1.022 MB
7 Feb, 2023 @ 6:59am
1 Change Note ( view )

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MicroMod: enable Capes

In 1 collection by /GG/BOT
Dwarf Fortress: MicroMods
11 items
Description
The Axelord makes a super-hero landing!

Unlocks Capes as craftable clothing/armor for your dwarves, ending the monopoly of those elves and humans with their fancy flowing capes that are either too <<Low-Quality-Grown-Linen>> or too Large.

Wiki numbers
Stat-wise capes are a bit of an oddity: They're relatively small and allow (permit) a -lot- of stuff to be worn on top, but their coverage area seems to be like a slightly reduced vest/breastplate.

Hilariously, because of the Size:10 and Permit:300, you can seemingly equip the following on a single dwarven torso:

3 × mail shirts
1 × breastplate
6 × cloaks
16 x capes

..But honestly I just really like how they look, and dwarves seem really eager to equip them.



The goal for MicroMods such as this is to add standalone small changes that can easily be toggled on and off, instead of including them in a pack of multiple "All or nothing" features.
3 Comments
/GG/BOT  [author] 9 Feb, 2023 @ 10:51am 
Bingo!
Hiromon 9 Feb, 2023 @ 10:04am 
terraria?
Moisesjns 8 Feb, 2023 @ 6:22pm 
LOVE IT! thanks for this. i love making different uniforms for squads, 1 with robes 1 with capes, 1 with none./ peasant squad i mean loyal migrants proving their worth!