Barotrauma

Barotrauma

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Narwhal
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7 Feb, 2023 @ 12:59pm
10 Feb, 2023 @ 2:11pm
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Narwhal

Description
A large submarine meant to be an end-game Tier 4 vessel. Designated a scout as it was intended to be a true all-rounder.

Vanilla compatible, no mods used.

Contains a Deconstructor, Fabricator and Medical Fabricator. Medbay has a Research Desk
Up to 60 crates of cargo space (48 of them in the Cargo Bay)
2 large turrets, 2 small turrets, 2 EDC's and a Depth Charge
Mineral Scanner

Other Features:

Flood Compartments placed to further shield vulnerable compartments. Warning: bots will not enter or open doors/hatches into flood compartments. Flood Compartments are located along the upper shell, above Gunnery Compartment, and surrounding Cargo. The front of the ship has small non-critical rooms that can also act as a buffer to larger more vulnerable compartments. Rear ballast and the engine compartments are the main weakpoint.

4 Batteries wired to soak in overvoltage. Their output goes directly to the 2 large engines (the largest power draw by far). They are wired to charge up to 50% then stop. They'll auto adjust charge rate in situations of overvoltage, but their ideal state is sitting at 50% charge to both have space to soak overvoltage and enough charge to assist with the engines.

Duct blocks are all wired to 2 water detectors. One normal, and one on the ceiling of the compartment below. If the compartment below is flooded the duct block will remain closed, keeping water from flooding upwards.

Status monitor in Engineering
Status monitor in Rear Access Shaft (the hallway right outside Maintenance, between the two engines)
Sonar monitor in Gunnery Compartment

Warning lights near each engine warns of engine condition ( above 60 no light, above 40 yellow blinking light, less than 40 red blinking light)

Nuclear Reactor kill switch located in Command Room, near an emergency siren connected to the Reactor's Meltdown Warning output.

Engineering (contains the reactor and the junction boxes) is built to be the most central and shielded compartment. No duct blocks from above, and junction boxes are along the catwalk in case there is water.

Airlocks contain status lights. Red = outer door is open. Yellow = outer door is closed and airlock has water. Green = outer door closed and airlock is dry. Manual buttons to open airlock doors are wired to automatically close the inner door if attempting to open the outer door (and vice versa)