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Will I need to make any changes to the xml.material or .wsmodel files? As I understand it yes, I have a skill issue with these files.
I want to make a paint for some SEM dinosaurs of lizardmen. Are there any things I need to be careful with? I'd welcome any advice
I recommend opening this mod up to see what files should look like. This is pretty straightforward except for the TWO mask files I use on different parts of the main models to make the wheels different colors.
If your base color is something wooden that you want to turn into faction color, you would extract that texture somewhere to edit (The Discord can tell you how to do that), and you cut out all the "wooden" parts of that texture and use chroma/saturation keying to turn them white/grey. Basically you desaturate the color from it.
Sorry to bother you, is there some sort of guide on how to add faction colors to models without them? I searched on modding gen and couldn't find a suitable topic.