Arma 3
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Armor Modifier - ACE
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Data Type: Mod
File Size
Posted
Updated
150.904 KB
9 Feb, 2023 @ 5:33am
15 Jul @ 2:39pm
11 Change Notes ( view )

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Armor Modifier - ACE

Description
Armor Modifier - ACE is required on all clients and server and adds the ability to tweak armor effectiveness. This is not an official ACE mod.

CBA Settings
Inputs are arrays of numbers, in the form of: '[armorMultiplier, minimumArmor, maximumArmor]'
  • armorMultiplier: Interval: '[0.001 - infinite]'. If '=1', this setting has no effect.
  • minimumArmor: Interval: '[0 - infinite]'. If '<1', this setting has no effect.
  • maximumArmor: Interval: '[0 - infinite]'. If '<1', this setting has no effect.

No settings depend of each other, except for that that 'minimumArmor' should be smaller or equal than 'maximumArmor'.

These settings are available for players and AI separately:
  • Hitpoint damage reduction - head: Allows the modification of damage reduction on head hitpoints.
  • Hitpoint damage reduction - chest: Allows the modification of damage reduction on chest hitpoints.
  • Hitpoint damage reduction - limb: Allows the modification of damage reduction on all limb hitpoints.

If mission makers wish to set coefficients on individual units, you can use the following:
// For head coefficients _unit setVariable ["armor_modifier_ace_main_hitPointMultiplier_head", [armorMultiplier, minimumArmor, maximumArmor], true]; // For chest coefficients _unit setVariable ["armor_modifier_ace_main_hitPointMultiplier_chest", [armorMultiplier, minimumArmor, maximumArmor], true]; // For limb coefficients _unit setVariable ["armor_modifier_ace_main_hitPointMultiplier_limb", [armorMultiplier, minimumArmor, maximumArmor], true];

2 is usually the minimum hitpoint armor a unit has without any equipment on.

Examples
  • If Player hitpoint damage reduction - chest is set to '[10, 0, 0]', it means that you take a 10th of the damage to the chest.
  • If Player hitpoint damage reduction - chest is set to '[1, 10, 0]', it means that the minimum chest armor you have is 10. This means that if you have chest armor below 10, it will act as if you had 10 chest armor hitpoints and reduce the damage accordingly.
  • If Player hitpoint damage reduction - chest is set to '[0.1, 10, 0]', it means that the minimum chest armor you have is 10 and you will take 10 times the damage. This means that if you have chest armor below 10, it will act as if you had 10 chest armor hitpoints and reduce the damage accordingly. Furthermore, it will multiply the damage by 10.

Warning
This mod might conflict with other mods. If you find an incompatibility, please report it.

List of known incompatibility:

Links

Credit

License
See LICENSE.
50 Comments
Nomad 18 Jul @ 10:58pm 
cant understand where i mast set setting, and how to do lite settings to enemies and half-lite to gamers?
[S.C.] Raptoid 15 Jul @ 7:32pm 
Thank you for keeping up with this. Absolutely essential for my unit for balancing and stuff.
BlackFire 15 Jul @ 12:54pm 
Hello, Ace got updated and this mod makes everyone invincible
johnb43  [author] 16 Jun @ 1:07pm 
@MacLaren It should work with any faction mod.
MacLaren 16 Jun @ 10:52am 
Probably a dumb question, but does this work with CUP armors and weapons?
johnb43  [author] 25 May @ 1:09am 
@BIG GUY Please make a bug report at https://github.com/johnb432/Armor-Modifier-ACE/issues .
BIG GUY 24 May @ 1:37pm 
depending on the uniform some units just take no damage for some reaosn
johnb43  [author] 12 Apr @ 12:42am 
@Nimmersatt Try them both out and use what you like most.
Nimmersatt 10 Apr @ 11:33am 
@Johnb43 Thank you for your work! How does your mod compare to the mod "ACE Armor Adjuster"?
󠀡󠀡 27 Mar @ 4:49pm 
Noted. Was just asking, thanks.