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No I didn't spawn them in, with Wolfgang once I finally got him, he spawned in at lvl 20 and I used him to take Marienburg, and when he levelled up to 21 to get his last quest item, he got all his other items, however for Lorenzo once I built the special building I spawned him in to at lvl 20 but he was he didn't get his sword no matter what I did.
I am deep in my campain as Karl, now lvl 50 and have confederated all the empire, but Altdorf was always sacked by Beastmen, the Changling or the Wood Elves, I could never get it up to town level
Did you spawn them in through commands? Both don't usually spawn with that many levels unless you're very deep into the campaign. Regardless, the items should be given the turn after in most cases.
@DiddlyDiddlyDee
There is no way to change his fate, given his situation started well before he was even an adult.
I've tested with only the essential mods and it does seem to be this mod.
I've reduced the list to:
Mixer - Mixu's Unlocker
Mixu's Legendary Lords
Mixu's Legendary Lords: Asset Pack
Landmarks of Legend
The Old World Campaign [Updates]
The Old World Campaign, Classic (I'm planning a Multiplayer campaign)
Heroes of Legend: Lords of Time Update.
I've tried loading Heroes of Legend above the Old World Campaign and that didnt seem to work, all I can think of now is to try with Landmakrs of Legend below the Old World.
Without Graetors mods, Carroburg and Solland are still set to 0 fealty.
This mod doesn't give Luccini the caravan mechanic.
@[ED] Lucius El'Cliffhanger
I don't think its this mod that's causing those issues for you. Nothing in here touches any sort of fealty mechanic, nor does it add or change anything related to Graetor's mods.