Total War: WARHAMMER III

Total War: WARHAMMER III

Heroes of Legend: Lords of Time Update
1,150 Comments
GallantFool 4 hours ago 
Howdy boss, I love your mod, but it seems that there might be a configuration issue with this and the faction names mod when it comes to the Southern Realms. When you confederate any characters (not just your luccini), it changes the factions name to "Principality of Luccini" when playing as anyone in TEB. The mod list does also include "Recruit defeated legendary lords" so that might also come into play, but it seems like from other folks on here that the issue is kind of faction-wide and not necessarily related?

I also wanted to say thank you for all your hard work, this is always a "must have" mod for me in my games and I deeply appreciate how much time and energy you put into the mod. All the best~!
Ītzpāpālōtl 6 hours ago 
lmao I was wondering why azhag had the model of a dwarf! so it was this mod, pretty funny
The_Inquisitor  [author] 8 hours ago 
@Kaldor with a Glock
Not sure why they're arent laying siege. In all the tests I've done for that in the past, they've been downright suicidal with their attacks but this might just be the AI being weird and playing it really safe. The only suggestion I can provide based on what you've described is to sack the city and leave an army near it as reinforcement so that the AI feel safe enough to attack and take the city.
Kaldor with a Glock 8 hours ago 
I am starting to get frustrated, why is the ai of the coup you can initiate with Lorenzo against Aranessa so brainless, no armies in the city, 13 garrison, they have several siege attackers, and they wouldn't for the life of me lay siege to it, if I take it, I can't trade them because trading settlements is so restricitng, trade settlement mod doesn't detect faction, how am i suppose to go that version of the Sartosan problem? It's just sabotaging me.
The_Inquisitor  [author] 15 hours ago 
@蜗牛
We are aware of that first issue and will be fixed in the next major update. The issue with the CTD, however, I cannot replicate on my end.

@COREEENAVIRUS
Some AI factions are intended to start with some of the characters (can be changed through MCT). The issue with two Viscounts being spawned for Louen will be fixed in the next major update.

@mike1mike2mike1
We'll get it fixed. Thanks for reporting!
蜗牛 17 hours ago 
After Hothar the Fey appears, the hero recruitment list will refresh, leaving only Hothar the Fey. Recruiting Hothar the Fey will restore the hero list to normal, but regardless of whether he is recruited or not, the game will crash when clicking the next round after Hothar the Fey appears
COREEENAVIRUS 11 Jul @ 1:07pm 
Vlad starts with Wilhelm and Louen starts with 2 of the viscount hero. Not sure if the ai is intended to start with the characters?
mike1mike2mike1 8 Jul @ 7:57pm 
Hello. Orsini Sardus is not immortal at the start and does not have immortality as a visible skill.
The_Inquisitor  [author] 6 Jul @ 7:26pm 
@FarLong
Done. Thanks for the translation!
FarLong 6 Jul @ 12:54pm 
Hello. I’ve created a new translation of your mod into Russian. Can you change the link in the submodes? Here's the link - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3518645356
没人是你的白月光丶 3 Jul @ 12:34am 
chinese pls
The_Inquisitor  [author] 2 Jul @ 9:21pm 
@DryDrakeDraccus
He's the special character you can get by completing the event chain for Sheerargetru's campaign.


@Lupus Sacerdos
You did nothing wrong, that's how its supposed to go.
DryDrakeDraccus 28 Jun @ 5:24pm 
Who is the winged imperial looking guy next to Sheerargetru and Volker?
Lupus Sacerdos 24 Jun @ 2:56am 
I lost the Imperial Heir legendary lord through an event, I don't know how I could have avoided it, and what I did wrong.
The_Inquisitor  [author] 21 Jun @ 2:31am 
@Pecu
Don't know, I don't use Radious.
Pecu 20 Jun @ 5:58pm 
Hello! I know is not written in the compatibility section, but is it compatible with Radious mod?
The_Inquisitor  [author] 17 Jun @ 8:13pm 
@all
No changes needed to be made but updated the mod anyway.
We're still a ways away from finishing off the new faction, so some of the bugs and changes mentioned here will be released alongside that update.
The_Inquisitor  [author] 17 Jun @ 8:39am 
@all
Not sure if anything is broken but I will update this and my other mods as soon as I can.
CorrinRoth 16 Jun @ 6:14am 
speaking of traits the your assassins's trait that reduces army upkeep doesnt seem to be working, just FYI
The_Inquisitor  [author] 15 Jun @ 6:40pm 
@sins8
I don't really use that mod but I probably can't do anything about that on my side based on what you've described.
sins8 15 Jun @ 10:17am 
hi, love the progress that has been made since last i played. i notice a few of the defeat traits are on the op side. augstine de chegney, lorenzo lupo, amadri ironback, ulthar stonehammer, and wolfgang abanaur all stood out to me.
i do have a request, not sure if i should ask you or cpecific, i use specific's trait manager and all the traits from this mod kind of makes a mess in the manager, for instance when i click the heroes tab non of your heroes (LL, LH) get selected, also non of the traits are grouped, for example i think there is like 5 brenner (pretty sure it was him) traits (defeat, discover...) and they each show up as a single entity. all of this just makes it a little chaotic for my various uses. if its possible could you fix this, and if this is not on your end please let me know and i will ask cpecific
kind regards
CorrinRoth 14 Jun @ 9:03am 
Thank you!! Edited that mod & removed the cap, thanks!
The_Inquisitor  [author] 14 Jun @ 8:21am 
@CorrinRoth
you'd need to edit Cataph' TEB mod for that, my mod just reuses the tables from that without overriding them in order to avoid compatibility issues.
CorrinRoth 14 Jun @ 7:27am 
Thank you! I am trying to get the unit cap for the Leopard Company to say 6, but nothing I am doing seems to be working. Set all the campaign caps to -1 on "inq_lol_cataph_compat" to test and doesnt work. Any ideas?
The_Inquisitor  [author] 14 Jun @ 7:10am 
@CorrinRoth
Yep, that's pretty much it. You can also change the unit cap column in "main_units" to -1 if you want uncapped Legionary units. Glad you're enjoying the mod!

@Ramayana
Bannaga is only mentioned to work with Cathay (and Ind) due to the good pork/meat they have in those lands, but we might expand him to more factions later on.
CorrinRoth 14 Jun @ 6:45am 
Figured it out - saying here for anyone else that wants to do it. Dw & install RPFM, edit the pack & search for "hol_lorenzo_legionnaires_cap" increase that to what you want.
CorrinRoth 14 Jun @ 4:45am 
LOVE the mod, thanks inquistor - I have one amend I'd like to make myself though as I think I am OCD - I need to get the unit cap of Reman Leg to an even number (4/6/8). How can I do this myself?
Ramayana 13 Jun @ 7:14pm 
Maybe consider making Bannaga also available for Ogre Kingdoms somehow?
The_Inquisitor  [author] 13 Jun @ 6:28am 
@Baligdur
Have you tried forcing steam to update the mod? Can't replicate it on my end so might just be an update that failed to install.
Baligdur 13 Jun @ 5:49am 
Causing script break:

Failed to load mod: [script\campaign\mod\scehr_hol_characters_ancillaries_entries.lua]
Failed to load mod: [script\campaign\mod\scehr_hol_characters_buildings_entries.lua]
Failed to load mod: [script\campaign\mod\scehr_hol_characters_regions_entries.lua]
Failed to load mod: [script\campaign\mod\scehr_hol_main.lua]
Failed to load mod: [script\campaign\mod\scehr_lib.lua]
The_Inquisitor  [author] 12 Jun @ 5:47am 
@Laserdream
We might adjust some of Sheerargetru's campaign buffs down the line, but he is supposed to have a stronger economy from cults compared to Kairos. As for the Flying Fortress, its a one-time per battle unit that is only present for a few seconds so it balances out. Thanks for the feedback!


@TToKKang
Thanks, much appreciated!
Laserdream 12 Jun @ 5:17am 
//that's in context of preceding "too op" conversation
Laserdream 12 Jun @ 4:10am 
I haven't had long campaigns with everyone, but Sherargebird can get a little busted due to all changing of fates cooldown reductions he can stack even wincon bonuses, and his econ is really, really strong due to cults. Like, he isn't busted on the battlefield, but he is solidly stronger than Kairos as a faction, imo. I think you can get zero cooldown zero grimoire cost army stop with him?

Other than that, I dunno. Beeeg Flying Fortess looks impressive and can do 400-500 kills, but that's no more busted than an archmage on a birb getting off a good Fiery Convocation. Nobody else has blatantly busted mechanics either, as far as I can see.
TToKKang 10 Jun @ 1:42pm 
Hello! I translated this mod into Korean and uploaded it! If you don't like what I uploaded, I will delete it!
Egirl Seat 4 Jun @ 5:32am 
@Solaire I do not
The_Inquisitor  [author] 3 Jun @ 7:29pm 
@ajaxjs
Which lords/heroes in particular are you referring to?
ajaxjs 3 Jun @ 4:00pm 
I really want to like and use this mod, but the lords and heroes are so overtuned that it begins to feel like cheating.
Solaire 2 Jun @ 10:45pm 
@Egirl Seat probably a dumb question but I assume you already have Cataph's Southern Realms downloaded?
Egirl Seat 1 Jun @ 5:03pm 
CTD on new campaign start with this mod.

XXX Lorenzo Begin XXX
* killing character with cqi [1353] (this character has no military force)
create_force_with_general() called:
faction_key: mixer_teb_luccini
unit_list: wh_main_emp_art_mortar,wh_dlc04_emp_cav_knights_blazing_sun_0,wh_main_emp_inf_swordsmen,wh_main_emp_inf_swordsmen,wh_main_emp_inf_spearmen_1,wh_main_emp_inf_crossbowmen,wh_main_emp_inf_crossbowmen,teb_tank,teb_kotrs
region_key: wh3_main_combi_region_luccini
x: 517
y: 409
agent_type: general
agent_subtype: lorenzo_lupo
forename: names_name_444473
clan_name:
family_name: names_name_444474
other_name:
id: 54
make_faction_leader: true
force_diplomatic_discovery: false

This is where the script crashes. I do have a lot of other mods present so it's hard to troubleshoot individually, just wondering if there are any known conflicts or suggestions of what might be breaking down based on this stop point and whatever the following execution might be? Crash stops if mod removed.
The_Inquisitor  [author] 27 May @ 11:11pm 
@Hambamfunkyjam
Unfortunately, no. His turn to the dark side happened long before these events so he is pretty much beyond saving.

Hope you enjoyed those events in the campaign, though!
Hambamfunkyjam 27 May @ 10:15pm 
I have a question about one of the quest mods for the Empire for Crown-Prince Wolfgang Holswig-Abanauer.

Is it possible to save Crown-Prince Wolfgang Holswig-Abanauer? I really did not want to loose them to chaos in my campaign. I am just confused because he has a very thought-out skill tree, so I felt that maybe I was missing something. I made sure to do all the quests before the events came. I have Landmarks of Legend also installed, if that helps.

Fantastic mod, thank you and the team for putting time into it!
The_Inquisitor  [author] 25 May @ 11:18pm 
@Big Bad Wolf
You can find them in the mod if you open it up with RPFM.

@Jill Stingray
Yes, but you can disable the Luthor buffs with MCT.
Big Bad Wolf 25 May @ 10:01pm 
Thank you for the amazing mod. Do you have a list of the unit ids for the units that are added in your mod?
Jill Stingray 25 May @ 9:42am 
Starting as Lord Xlotc in turn 4 a 23 lvl Luthor Harkon wrecks everything I got is this intended?
Shivering Copperhead 25 May @ 8:06am 
Hello again! finally got around to doing more testing with the issue about the crashes on turn 67. I started a new campaign with this mod enabled and disabling the SFO Submod and it didn't crash like your response suggested. Thanks for your help. Still, I'll let you know if I run into anything else.
dzzend 23 May @ 2:40pm 
ai louen starts with two Viscount d'Alembençon
senf71 22 May @ 5:30pm 
Anyone know if this mod is stable multiplayer? I know some mods that add lots of lords and heroes tend to desync a lot.
lwhのsama 21 May @ 5:59pm 
Not only Azhag's model can sometimes change to Ulther's model,today I found an amzing thing:the ogre lord become Ulther and Azhag‘s faction is defeated. So I konw anyone who owns Karak Ungor for some turns,he will be Ulther.:WH3_skragHapp::WH3_skragHapp:
JediLordNathan 19 May @ 10:12am 
It was a one off my bad
The_Inquisitor  [author] 18 May @ 5:03pm 
@Johnny 5
We're looking at fixing that soon.

@jedi7000nathan/sevenbillionjedi
Can't think of any, try again with a smaller modlist. Most campaign-related mods should say whether it is compatible with TOW or not.