Crusader Kings III

Crusader Kings III

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Compatch: Improved Personality Formation System & New Personality Events for Children
   
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10 Feb, 2023 @ 11:59am
13 May, 2023 @ 9:08am
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Compatch: Improved Personality Formation System & New Personality Events for Children

Description
For people who want both to tweak personality formation and have more personality events for kids.

Details
This patches the Improved Personality Formation System mod to work with the New Personality Events for Children mod.

I quite like Improved Personality Formation System, but also wanted to have a little more variety when raising kids so I looked for mods with additional childhood personality events. Without a patch though, only some would be working as IPFS intends.

I made a patch for myself for this and another personality event mod, but while I was at it I made individual patches as well.

If you also use More Childhood Personality Events, you can use this patch instead:

Important Notes
First of all, this is only a patch, the two mods it patches are still required.
Make sure to put this below the other two mods.

Secondly, testing for this was not extensive. Like I mentioned I made this for myself, as well, so I didn't really want to spoil all the new events. If something goes very wrong with a childhood event though you can comment and let me know, I'll have a look to try and figure out if it's because of the patch. :)

My Other Mods
4 Comments
Timou 29 Feb, 2024 @ 1:03pm 
Update please!
To infinity and beyond 16 Nov, 2023 @ 8:54pm 
Does this need to be updated?
Rute_Of_All_Evil  [author] 13 Feb, 2023 @ 12:22pm 
@Ri'Zakar
Fixed! Thanks for letting me know. :)
Ri'Zakar 13 Feb, 2023 @ 4:25am 
You seem to forget to edit two events in more_childhood_personality_events.txt

In child_personality.0072 event's line 1307 there should be

child_personality_main_event_weight_modifier = { TRAIT_1 = lustful TRAIT_2 = fickle TRAIT_3 = arbitrary }

And in child_personality.0074 event's line 1701 there should be

child_personality_main_event_weight_modifier = { TRAIT_1 = generous TRAIT_2 = gregarious TRAIT_3 = ambitious }