Total War: WARHAMMER III

Total War: WARHAMMER III

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Slightly Enhanced Cavalry Breakthrough
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11 feb, 2023 @ 5:24
17 jun @ 7:15
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Slightly Enhanced Cavalry Breakthrough

I 1 samling av endofanty
Hydricarbon Group
13 artiklar
Beskrivning
Modify collision damage formula, increase the collision damage by 50%.
Enhanced cavalry breakthrough ability.

Another WH3 version → Enhanced Cavalry Breakthrough

If you also enabled overhaul mod like SFO or Radious, this mod should be loaded higher or it won't work.
Uninstall any time, very safe for savegame.
32 kommentarer
Tingu 20 jan @ 11:31 
求更新,现在战车有点强的不对劲
minecraft with gadget 2 jan @ 21:40 
Agreed with the others. Chariots plow through units way too easily and can instantly withdraw without even getting slowed down.
Pied Piper 23 dec, 2024 @ 9:44 
I really like this mod, but is there anyway you could tweak it's changes to make it a bit easier for horse cavalry to disengage while making it a little harder for chariots to disengage? Atm Chariots leave combat as though nothing is around them, making them pretty absurd to deal with. Meanwhile, elite heavy cav still get stuck. Thanks!
Wrabble127 4 nov, 2024 @ 23:49 
I love this mod, but I think it needs to be adjusted after the latest patch. There's something off with chariots, they're way too strong. Grom for example doesn't have any slowdown seemingly regardless of how many infantry he's currently in, even if he was fully stopped.
Both single model and multi model seem to just be able to pull out of any battle at will, and through enemy infantry.

Which is kind of fun, but does seem to be a bit much.
Monoolefine  [skapare] 1 nov, 2024 @ 5:43 
Anywhere, does not affect.
逆天者习近平 1 nov, 2024 @ 5:21 
what order with Shock Warfare ?
Buffalo 28 aug, 2024 @ 11:23 
Thanks :)
endofanty  [skapare] 28 aug, 2024 @ 4:27 
There is one: Shock Warfare , which modify entities' knock down parameter for chariots, cavalry and monsters.
Buffalo 22 aug, 2024 @ 0:41 
@endofanty I would ask to you if you could revive a mod i always used with this one in tww2, mass / knockdown revert for monsters AND Cavalry, this is a big problem for me today that make me angry everytime when cavlry or monstruous infantry stay stuck in infantry pack after a single charge, you loose so much time and have to spam click during too much long https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2437727919 for they go away and charge again or go somewhere else, then the guys stucks in the pack just die. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2437727919
endofanty  [skapare] 20 aug, 2024 @ 20:47 
It works in my game, but looks like everyone's circumstances is different. Sort this mod on the top and will overwrite other mods.