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More than 2 and the barge starts getting "phantom" movement from the loaded land vehicles. Can sometimes end with barge spinning out of control, or being boosted all of a sudden to mach ludichris speed.
I find it best to use 1 or 2 units, would prefer 4 but cannot get MP lately, so in SP it's not worth the effort to catch it with 3 or 4 anymore, but I really appreciate the cage helping to keep the units aboard.
AP seems okay for A to B but not complex ashore ops.
I hope devs change the barge code to be better suited for this mod so we don't have to balance where the units are. Maybe a quick thing is for devs to add a "hardpoint" kinda like petrels when they pick something up, and just make it 16 spots since can fit a lot of ground units on.
If they do so, one day I could see Petrels (with the cargo mod) helping to transfer cargo from barge to carrier to expedite the unloading (looking at you fuel....takes forever to unload 100 units)