Carrier Command 2

Carrier Command 2

34 ratings
Assault Barge
   
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12 Feb, 2023 @ 10:21am
14 Dec, 2024 @ 4:28am
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Assault Barge

Description
VERSION 2!

Turn your barge into a landing craft. Barges can now transport ground units, Simply drive your Seal,
Walrus or Bear into the front of the barge and order the barge to sail somewhere and attack!
25 Comments
Peregrine 14 Dec, 2024 @ 6:04am 
You're awesome! Thank you!
Bredroll  [author] 14 Dec, 2024 @ 5:17am 
Mini update, you can now drive a unit to the back of the barge and the barge autopilot still works
Sparzethin 16 Nov, 2024 @ 3:35am 
@Tactictard Correct. Barges still function as usual with logistics. This adds an extra front area for transporting land vehicles - Albeit, best to stick with maybe 2 or 3 max Unless you have someone dedicated "piloting" it (taking control of it instead of the barge being automatically moving). If you have someone driving it, then you can load a lot (I've seen 12 on there...but that was because we beached the barge both loading, and when unloading).
More than 2 and the barge starts getting "phantom" movement from the loaded land vehicles. Can sometimes end with barge spinning out of control, or being boosted all of a sudden to mach ludichris speed.
Tactictard 16 Nov, 2024 @ 2:28am 
This doesn't change anything about how the barge operates (like with logistics) other than the ability to put vehicles on it right? Was wondering as the description is somewhat lacking in that department.
Peregrine 18 Aug, 2024 @ 2:47pm 
Thank you for your hard work.

I find it best to use 1 or 2 units, would prefer 4 but cannot get MP lately, so in SP it's not worth the effort to catch it with 3 or 4 anymore, but I really appreciate the cage helping to keep the units aboard.

AP seems okay for A to B but not complex ashore ops.
Bredroll  [author] 18 Aug, 2024 @ 1:03am 
Drive in the front, it's now a lot harder to fall out but auto pilot doesn't work well
Peregrine 21 Jul, 2024 @ 8:31pm 
I see there has been a change... Are we now able to drive in from the back or do we still need to do it frontally? (Since the visual seems to indicate a stern ramp now, and there are no patch notes in the change log, but I'm super hyped to see how it performs now.)
EightHorse8357 3 Oct, 2023 @ 12:09am 
nice
Sparzethin 3 Jun, 2023 @ 4:16pm 
Works well with what you can do code wise. Thank you Bredroll :)
I hope devs change the barge code to be better suited for this mod so we don't have to balance where the units are. Maybe a quick thing is for devs to add a "hardpoint" kinda like petrels when they pick something up, and just make it 16 spots since can fit a lot of ground units on.
If they do so, one day I could see Petrels (with the cargo mod) helping to transfer cargo from barge to carrier to expedite the unloading (looking at you fuel....takes forever to unload 100 units)
George William Frederick 21 May, 2023 @ 9:52pm 
Units seem to fall off when the barge is moving