RimWorld

RimWorld

128 ratings
Heavy Melee Weapons (Continued)
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
5.503 MB
12 Feb, 2023 @ 1:00pm
30 Jul @ 1:19pm
6 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Heavy Melee Weapons (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
934 items
Description

Update of Blazen_Rock, xrushha, legodude17, amnabi, Kitsunes mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2418407014
with permission

- Added EnableOversizedWeapons as a requirement instead of including it in the mod



[discord.gg]
[github.com]


This mod is officially dead. I'm forever grateful to all the people who supported this project. If you'd like to adopt this mod, hit me up on the Rimworld Discord: Blazen_Rock


Big Swords and Exoframes Help Brawlers Keep Mechanoids at Bay.
Have you ever wanted to chop mechanoids to pieces with an oversized sword? Lay waste to your enemies with a red-hot incendiary cannon? Crush the under the immense presence of a psychic warhammer? Now you can do that and more with this mod.

Tools of the Trade
Heavy Melee Weapons provides users to make melee combat a bit more engaging via the introduction of powerful weapons and equipment.








Added with the 1.1 update.







Compatibility
Heavy Melee Weapons has compatibility patches for these mods:
Combat Extended- Caulaflourer
Vanilla Weapons Expanded - Heavy Weapons- Allows Pawns with Exoframes to equip heavy melee weapons
Misha's Craftable Royalty Weapons - Research required to craft HMWs is merged into Ultratech Weapons.
Persona Bond Forge- Adds craftable persona variants of Heavy Melee Weapons

Heavy Melee Weapons must be loaded after:
Harmony
Royalty
Vanilla Expanded Framework

Heavy Melee Weapons should be loaded before:
Vanilla Weapons Expanded - Heavy - Reloading Patch

Language Patches
Chinese - Made by MZM_GOW

Credits
Art by Kitsune
Workshop Graphics by Halno
XML by xrushha
C# by legodude17 & Amnabi
Oskar Potocki for allowing the use of his code in the mod and the textures visible in thumbnail(Vanilla Textures Expanded).
CE Patch by Caulaflourer


[discord.gg]
PackageId:Pitchstone.Heavy Melee Weapons


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: sizeable swords
42 Comments
Mlie  [author] 2 Aug @ 2:02am 
@szmtex No idea, those patches are from the original mod. Perhaps they added them before adding the hammer
szmtex 2 Aug @ 1:22am 
@Mlie any idea why Rocket Hammer doesnt get its persona variant when used with persona bond forge?
Mlie  [author] 19 Jul @ 11:39am 
@imhee0406 Updating all my mods, see discord for progress
imhee0406 19 Jul @ 11:02am 
1.6?
Mlie  [author] 12 Apr @ 12:36pm 
@SUAVEMENTEEEEEEEEEEEEE You could ask on their discord
SUAVEMENTEEEEEEEEEEEEE 12 Apr @ 12:03pm 
soooo.... is this still CE compatible or i need a patch?
Mlie  [author] 29 Jan @ 10:23pm 
@CursedBun I assume so
CursedBun 29 Jan @ 8:27pm 
Will this works with VFE - Pirates?
Mlie  [author] 26 Jan @ 6:47am 
@??? What did they say when you asked them about it?
??? 26 Jan @ 6:21am 
Hi, there's problem with mod. When "Find and destroy" option is turned on, pawns use abilties automatically, so melee pawns waste ability charges and/or kill another melee pawns. I know this can be find and destroy problem, but i'm not sure they'll patch this behaviour