Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Laser's Flagship The Rekyu
   
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Tags: Ships
File Size
Posted
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6.279 MB
12 Feb, 2023 @ 1:06pm
21 Aug, 2024 @ 12:14pm
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Laser's Flagship The Rekyu

Description
"The Rekyu? Many fear even mention of the name. They say any that survived still see and hear the grin and laugher from her slaughters"


Contender for the current strongest ship on steam workshop within the confines of the base game.


Notable victories:

lalelunatic's P192-V3R STARBURST. The Starburst's turn speed is slower than the Rekyu's strafing. The Extremely dangerous megaion is meaningless if it cannot hit the Rekyu before its side is cored out.

reclo96547456's Guardian was the strongest brawling ship and heavily inspired the design of The Rekyu. After much refining, The Rekyu now wins this fight even while keeping her Ion sword sheathed.

Facetanks the nuclear assault of Door's Alexander. Even in reverse, Rekyu is faster than Alexander's max speed. It would make no difference fighting 1 or 10 of them.

Draws:

Max range missile ship with more than 95 m/s reverse thrust. This type of ship will run out of ammo before it breaches the hull. It escapes only to face the ammo repair fees.

The rear of the ship is not designed for heavy battle. A high speed ramming ship squadron could enter the shields and disable the wing thrusters before then coring out the ions. Their victory is not guaranteed, but they have a chance if they aim for the bridges.

Tractor beam rail/ion? It is unlikely a ship is capable of completely turning the Rekyu and having the ability to survive the deck cannons before it is too late.

Notable losses:
A maxed out rail fan with more than 100 m/s reverse thrust should be able able to destroy The Rekyu without taking damage, any error will however be fatal for the rail.

An Alexander fleet with extra engines would obliterate anything.


The Rekyu specs
Crew: 1356
Speed: 92m/s
Reverse: 75m/s
strafe: 61m/s
80 Ion emitters combine 2:1 into 5collectors that then go to a redirection preaimed into a sword of light. They are packed as close together as possible without wasting damage on more combinations.
12 Deck guns all with their own sulfer factory suppy. Spaced out so their fire does not stun ion or shield crew.
48 Disruptors. Placed so they do not compromise the ship's defenses.
4 Flaks protect the sidewalls from a shocking amount of damage.
Multiple shields line the walls each with their own power sources and dedicated crew.
Point defense to further lessen the damage from nukes and cannons. They are supplied by extra disposable crew so the shields will not be compromised by crew exploding in the first layer of armor.
Frontal armor and ion path. Armed with 6 internal disruptors firing directly down the channel. Thier core will be layed bare.
Sensor array. In the center to keep the OCD beast calm.
Mining laser x1 on the back so the OCD beast cannot see it.
Hyperspace installed throughout the ship to 86% Not yet tested. The frontal armor may need adjustment for actual travel. Crew are not assigned to this at this time.

Roles:
Operator. Only operate. no fire extinguisher or other task
Loader: Ammo in guns 5. shields 3. point defense 1. fire extinguisher 10. nothing else
Supplier: Shields 7. energy and sulfer for guns factories bridges sensors 6. point defense 2. fire extinguisher 10. nothing else
Mining laser: operate 10, supply 9. point defense 1. This is only one 1 crew bunk at the very back.

Crew assignment fixed. Never split assigned operator crew as they do not automatically split crew bewteen the equipment. Always assign entire groups of operators to multiple equipment.



Shoutouts for parts used in stages of construction:
reclo96547456's Guardian. Your design was the tankiest ship I could find, and it could beat all the best ships on Steam workshop. The Rekyu would not exist if I didnt have your guardian for inspiration and for combat testing.
lalelunatic's P192-V3R STARBURST. You made the perfect pure Ion ship causing me to abbandon my original design concept. I learned so much about ions from your design. Fighting the starburst is terrifying and ends in defeat with the slightest error.
inotna2001's Crimson Swarm. Your designs and fleet made me aware of the steam workshop. I borrowed your engines for the base concept. The Stigma and Spike lines have freaking awesome aesthetics and have way more practical crew sizes.
QuestioningMeme's 16 Ions Configuration. copy pasted and slightly modified for spacing. Thank you for the efficiency work
Captain Caffeine's Youtube guides. These were a godsend.


Update 2023/Feb/25: Fixed crew assignment on the Rekyu.

Added extra version of the Rekyu with equipped anti kiting ships named Rekyu's Maw. Detonate and detatch the disposable wings to open the Maw. She doesnt like to open her mouth while running full speed. 17 Alpha strike nukes are set to only launch on target. Once launched, use their 137m/s to ram and close the Maw with the ions. Effective answer for kites and Megaships with minimal rear defenses. Each Maw needs to have flight direction manually set in the direction of guns. Power off nukes once they launch for extra crew. These designed for a single strike with no regard for their own safety
18 Comments
Paradox 26 Aug, 2024 @ 8:25am 
Appreciate you sharing that link with me. Your Wraith destroying my first ships gave me inspiration to build a ship that can beat it. Not designed to counter yours, that'd be boring, but just strong enough that it can win, sometimes (AI fights - manual would be boring).

Took a while and I definitely got my money's worth out of the game now, lol.

Your ship, Wraith (r0.8949), will still get me pretty often, but I can win now =)
Laser  [author] 21 Aug, 2024 @ 10:30pm 
OH woops. the prisms were set to hold fire. control group 4. set it to always fire. should fix both of those.
May want to play around with which weapons are active. several were set to target only for focus fire nukes, but I have no was to remember what I was testing last
Paradox 21 Aug, 2024 @ 9:45pm 
Your Wraith, the first one because the last two aren't operational (i'd have to go in and see where your ions are messing up), kicks my ass practically every time. Even when I split it in half first it breaks apart into multiple smaller ships and ends up getting me.

The "flagships" don't do so well against me, though.

Appreciate the link. It'll give me something to work on =)
lalelunatic 6 Mar, 2023 @ 12:16am 
its finished, gonna upload it later today =).
lalelunatic 2 Mar, 2023 @ 5:42pm 
soo... after the covid shenanigans... i kinda finished it... well, its done actually... only thing left is a wannabe paintjob... i managed to squeeze in a few more engines and make it lighter, so the speed is really neat... especially the strafe is hilarious =P.

i also tested it against the maw variant of yours, but the problem is, they need a bit finetuning. as you need manual steering to even use those, i manual steer the starburst aswell... and... im faster in range than they even undock... so they´re toast... even if i let you undock them before the fight, the reverse speed of mine is fast enough to keep distance long enough to roast them while they approach. and something with their flight directions seems odd...

neat idea though =)
Laser  [author] 25 Feb, 2023 @ 4:53pm 
The Maw wings meme are so much faster than expected. No idea how they will fare against your tractor beams, but they are definitely dangerous
Laser  [author] 22 Feb, 2023 @ 6:04am 
My biggest goal is to make the most effective brawler. If I start dropping my side weapons I might as well drop the flak concept, then the design eventually ends up the same as the starburst. Thats not a fun angle, and I like the starburst already. Nah nah nah...

I have a meme of an idea that might be my answer >:D
lalelunatic 22 Feb, 2023 @ 12:35am 
i wanna give it some final touches. as for the tractors, they are for catching rails, slowing down chargers and for shoving away flankers. which works excellent =).

you wont get any missiles through as long as the front is stable, those still catch nukes mid-air =).

i got to drop some firepower because there was 0 chance i met your speed with the 192, i tried the stuff you proposed, but it wasnt even close speed wise. worked out well though, that thing turns so fast...

for the rekyu, i can tell you that your deckcannons and the disruptors dont do much, at least against my ship. the most effect they have is to block the ion beam for a few seconds longer =P, so if you wanna improve it, i would try to change that setup.

if you would drop those and add speed, you might again get mine down. but then again... i just drop more armor... until we both cricle each other with 0 armor, 100% engines and 1 ion beam =).
Laser  [author] 21 Feb, 2023 @ 8:52pm 
HOLY FRICK!! That thing looks terrifying. Happy to have inspired :)
The shape made it look like it needed mods to get bigger, even though its actually slightly smaller to save weight. Slightly less ions because it is still overkill but gained tons of space for SPEED. The mobility potential of that thing... It even looks less likely to chain reaction when hit. Respect :D

I have no idea how the tractor beams fit into the mix, they have not worked as I expect in any version I have tried. IE they spun my ship inside the sun.

I love the 5 thruster per engine on each side of the generator design, very space saving. Might need to use that in other builds.

I do see a weakness to flanking missiles in that version. Likely the only way I can see the Rekyu outfitted to deal with that monster. Crew size is going to cripple her though.
lalelunatic 20 Feb, 2023 @ 12:45pm 
i kind of did a monster... =P
so thx for the challenge, came out quite neat =).
here´s a little sneak peek:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2936460284