Arma 3
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ZEUS WARGAME [RTS mod]
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Data Type: Mod
Mod Type: Mechanics
ファイルサイズ
投稿日
更新日
2.885 MB
2023年2月12日 15時18分
7月27日 14時19分
173 項目の変更履歴 ( 表示 )

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ZEUS WARGAME [RTS mod]

Jacktheviper 作成の 1 件のコレクション
ZEUS RTS MOD MISSIONS - [Zeus Wargame mod]
20 アイテム
解説
"Establishing Battlefield Control... standby"

The Wargame mod is an ongoing project that aims to deliver a tactical wargame on the ARMA 3 engine, featuring new custom waypoints, context sensitives menus, a dynamic cover system, point and area suppressive fire commands, a Planning Mode to give the player more control over his units and a Fog Of War system for multiplayer PVP scenarios.


COLLECTION OF MISSIONS TO USE WITH THIS MOD!


https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2932626341




CREATE YOUR OWN TACTICAL SCENARIOS!


You can create your own complex tactical scenarios using the init modules found in the Eden Editor under the Wargame Modules tab.

Arma 3 Wargame Mod Editor Modules

https://youtu.be/idyaujO_nYg



Playing as a regular zeus

You can press ’SHIFT+H’ to toggle the unit creation menu on and off.

*This mod is compatible with ZEUS ENHANCED.
*It's necessary for both the Server and all Players to have the mod loaded in order to avoid issues.




Basic controls and mechanics manual
[docs.google.com]

https://docs.google.com/document/d/1Wcf4BYvgPA-ebUae6o5F-JN5r3UwdtOUhhqFAQpCi_E/




FUTURE UPDATES

For future updates I'm looking to refine and add more gameplay mechanics and a dynamic mission generator that will work with custom faction mods, so stay tuned!

  • Suppression command overhaul (area suppression and weapon selection)

  • DYNAMIC CONVOYS and MORALE/POW Capture System

  • Fog Of War system

  • Advanced Planning Mode

  • Dynamic Mission Generator

  • Dynamic Campaign Generator (missions linked by an operational layer)



Patreon
[patreon.com]
I love working on mods and scenarios and I want to be able to continue doing so, the funds from Patreon would allow me to arrange more time in order to improve the quality of my content and increase the frequency of updates.
I also take requests for custom missions and mod features.


Another great way to help would be subscribing to my Youtube Channel :

https://www.youtube.com/@jacktheviper1623/featured


Discord
[discord.gg]
Join the Discord server to get news about the mod and find other players.
We play matches every weekend.

https://discord.gg/vugD4Vuawt
人気スレッド 全て表示 (22)
193
7月25日 23時25分
ピン留め: BUG REPORT
Jacktheviper
66
5月4日 11時38分
ピン留め: Mission making; questions and suggestions
Jacktheviper
1
7月14日 8時04分
opponent finding
shakii.8501
1,216 件のコメント
Jacktheviper  [作成者] 7月30日 20時26分 
@Legendkiller456
If you are accessing the zeus interface with the zeus wargame init module or with the zeus anywhere key, than you can't edit the units skill, ammo or HP.
To have the option to edit the units you should use the vanilla Zeus curator module in the editor.
Legendkiller456 7月30日 17時57分 
Although I am not able to double click and update unit skill or ammo using Wargame Zeus - not sure if that's intended or not.
Legendkiller456 7月30日 8時24分 
Sorry, my issue wasn't related to this mod.
Legendkiller456 7月28日 22時02分 
Hmm sometime recently I haven't been able to open Zeus in game unless I force it with cheats. I thought it should automatically work (at least how I remember it). I even gave myself Gamemaster in the editor and it's not working.
wolfblue1 7月25日 7時25分 
My units are having trouble identifying hostile tanks in missions. Any guesses?
3L-186 | Adams P. 7月24日 9時16分 
Yeah Well in CQB because when they enter the building they are gunned down once they entered and they are not shooting
星空社 7月24日 3時44分 
To be precise, there were no targets displayed on the radar screen, regardless of whether they were friendly or enemy. I discovered this while playing the official jet display game.
Jacktheviper  [作成者] 7月23日 16時47分 
@星空社
I've never seen that before, but I'll investigate.
星空社 7月22日 15時57分 
Report the bug. When I enabled this mod, the radar of my fixed-wing aircraft didn't work. I wonder if this bug has been reported before.
Jacktheviper  [作成者] 7月22日 7時45分 
@3L-186 | Adams P.
During planning mode movement, infantry will only engage enemy targets in CQB, they won't stop for distant enemies.