Arma 3
ZEUS WARGAME [RTS mod]
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Update: 20 Jul @ 7:51am

-added the killboard
*move the mouse towards the top of the screen to see the killboard showing the kills for each side, click on it to see a list detailing the kills for each player separatedly

-new Addon option to show or hide the killboard
*Show Killboard

-added the INTERFACE section to Addon Options and moved some options to it
*Activate context sensitive menus
*Require key to open context sensitive menus
*Show killfeed
*Show Quick Action Bar

-improved killfeed
*dont show message if there is no killer or if killer is the same unit as killed

-air support module
*added a parameter to determine the distance to the target at which the aircraft will be at when it releases its ordnance, set a value inbetween 1000 to 5000

Update: 13 Jul @ 9:56am

-artillery targeting overhaul
*the Forward Observer now can call fire support on positions outside his line of sight, but the accuracy will be reduced significantly
*the target position will be forced to snap to the map grid

-new addon option 'Enable Accurate Fire Support'
*Allow more accurate targeting with the Fire Support system by reducing the size of the artillery grid to 1 square meter

-fixed an issue where vehicles placed using the empty Zeus tab would not receive the Wargame AI tweaks properly, this would make the AI ignore player commands.

-known issue; units in 'hold position' mode will not shoot at enemies if the 'New Spotting Routine' option is turned off
*in order to prevent that if the 'New Spotting Routine' option is turned off, units will now always start in 'move at will' mode

Update: 6 Jul @ 8:45am

-Artillery Radar System
*The Artillery Radar System will draw a circular area marker on the map indicating the approximate position of any enemy artillery or mortar unit that have fired recently.
*The marker also shows the time the artillery or mortar unit was detected within that area, the marker is updated every time a new shot is fired, it will be deleted automatically after a few minutes have passed.
*This system will be activated only when the mission maker uses the 'Artillery Radar' Editor module or if the player has the 'Activate Artillery Radar' Addon option checked.
*The editor module can be optionally synced to a trigger and it will only be activated when the trigger is activated.

-new addon option, 'Activate Artillery Radar', to activate the artillery radar system for all players

Update: 22 Jun @ 12:16pm

-units paradropped with the new paradrop option will have their custom loadout set in the Editor.

-new addon option; Show Quick Action Bar
*Uncheck to hide the Quick Action Bar that appears at the bottom right corner of the screen when a unit is selected.

Update: 14 Jun @ 1:56pm

-added new options to the Unit Cost Module to allow further customization of the Zeus Create Menu
*Faction Name; changes the name of the faction the unit belongs too; i.e. NATO
*Category Name; changes the name of the category the unit belongs too; i.e. Tanks

-added a new option to the Air Support Module, Paradrop
*sync infantry group or vehicle to the Air Support Module together with a plane and check the Paradrop option
*when the paradrop option is used during the game, the plane will fly over the target position and then release the units with parachutes

Update: 8 Jun @ 11:57am

-added new options to the 'Unit Cost Module'
*name; Unit name that will be displayed in the unit creation menu, leave blank to use the default unit display name
*availability; How many units of this type can be placed by the player during the match, can be used to make certain units more limited, leave at -1 to disable this system

-added new editor moduel Unit Change Availability value
*when triggered changes the availability of the synchronized unit type by the given value for the synchronized zeus modules

-fixed an error in the engineer repair WP

Update: 30 May @ 11:29pm

-Fog of war function improvements and optimization
*now will take smoke into consideration

-the quick AT shot system will use the prone aninmation if the 'prone launcher' mod is loaded

-added the CHEATS section to the Addon options and moved all the cheat options to this section.

-removed enemy target information sharing between groups due to optimization issues (to be reworked later)

Update: 24 May @ 10:20am

-added the vehicle quick move
*with a vehicle selected left clicking within a short distance in front of it will force it to move forward directly like in reverse move

-changed the position of the zeus interface elements to increase visible screen space

-fixed an issue with the convoy system when there were many units in a convoy and the units would follow an increasingly erratic path

-fixed player groups present at the start of mission not being updated properly for the enemy server locality

-fog of war optimization tweaks

-dig in wp now uses the wp position instead of the unit position

-path planning mode fix to prevent path positions from being too far spaced out when the mouse is being moved too fast

Update: 19 May @ 12:38am

-added the 'single shot' option to the fire support menu
*for limited ammo such as laser guided shells

-added killfeed
*shows information about which units are killing which units.
*it shows the name of the zeus player that has the unit in its control list or "AI".
*new addon option to enable/disable the killfeed (jac_showKillfeed)

-improved dig in engineer waypoint interface
*displays the terrain grid
*dig in waypoints are automatically added at the nearest terrain intersection

-fog of war code optimization

Update: 6 May @ 9:56pm

-improved quick garrison system
*show building garrison positions near the mouse corresponding to the units currently selected
*visualize positions as 3D markers
*hold SHIFT or CTRL to not issue a garrison command even when clicking near a building

-using the cancel command will stop engineer actions such as repairing and digging fortifications

-the current amount of zeus points will be shown on the zeus points bar in PVP mode, a full bar represents 1000

-reduced speed of gravity bombs launched by aicraft using the air support module