Arma 3
604 valoraciones
ZEUS WARGAME [RTS mod]
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Data Type: Mod
Mod Type: Mechanics
Tamaño
Publicado el
Actualizado el
2.885 MB
12 FEB 2023 a las 15:18
27 JUL a las 14:19
173 notas sobre cambios ( ver )

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ZEUS WARGAME [RTS mod]

En 1 colección creada por Jacktheviper
ZEUS RTS MOD MISSIONS - [Zeus Wargame mod]
20 artículos
Descripción
"Establishing Battlefield Control... standby"

The Wargame mod is an ongoing project that aims to deliver a tactical wargame on the ARMA 3 engine, featuring new custom waypoints, context sensitives menus, a dynamic cover system, point and area suppressive fire commands, a Planning Mode to give the player more control over his units and a Fog Of War system for multiplayer PVP scenarios.


COLLECTION OF MISSIONS TO USE WITH THIS MOD!


https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2932626341




CREATE YOUR OWN TACTICAL SCENARIOS!


You can create your own complex tactical scenarios using the init modules found in the Eden Editor under the Wargame Modules tab.

Arma 3 Wargame Mod Editor Modules

https://youtu.be/idyaujO_nYg



Playing as a regular zeus

You can press ’SHIFT+H’ to toggle the unit creation menu on and off.

*This mod is compatible with ZEUS ENHANCED.
*It's necessary for both the Server and all Players to have the mod loaded in order to avoid issues.




Basic controls and mechanics manual
[docs.google.com]

https://docs.google.com/document/d/1Wcf4BYvgPA-ebUae6o5F-JN5r3UwdtOUhhqFAQpCi_E/




FUTURE UPDATES

For future updates I'm looking to refine and add more gameplay mechanics and a dynamic mission generator that will work with custom faction mods, so stay tuned!

  • Suppression command overhaul (area suppression and weapon selection)

  • DYNAMIC CONVOYS and MORALE/POW Capture System

  • Fog Of War system

  • Advanced Planning Mode

  • Dynamic Mission Generator

  • Dynamic Campaign Generator (missions linked by an operational layer)



Patreon
[patreon.com]
I love working on mods and scenarios and I want to be able to continue doing so, the funds from Patreon would allow me to arrange more time in order to improve the quality of my content and increase the frequency of updates.
I also take requests for custom missions and mod features.


Another great way to help would be subscribing to my Youtube Channel :

https://www.youtube.com/@jacktheviper1623/featured


Discord
[discord.gg]
Join the Discord server to get news about the mod and find other players.
We play matches every weekend.

https://discord.gg/vugD4Vuawt
Discusiones populares Ver todo (22)
193
25 JUL a las 23:25
FIJO: BUG REPORT
Jacktheviper
66
4 MAY a las 11:38
FIJO: Mission making; questions and suggestions
Jacktheviper
1
14 JUL a las 8:04
opponent finding
shakii.8501
1.216 comentarios
Jacktheviper  [autor] hace 16 horas 
@Legendkiller456
If you are accessing the zeus interface with the zeus wargame init module or with the zeus anywhere key, than you can't edit the units skill, ammo or HP.
To have the option to edit the units you should use the vanilla Zeus curator module in the editor.
Legendkiller456 hace 18 horas 
Although I am not able to double click and update unit skill or ammo using Wargame Zeus - not sure if that's intended or not.
Legendkiller456 30 JUL a las 8:24 
Sorry, my issue wasn't related to this mod.
Legendkiller456 28 JUL a las 22:02 
Hmm sometime recently I haven't been able to open Zeus in game unless I force it with cheats. I thought it should automatically work (at least how I remember it). I even gave myself Gamemaster in the editor and it's not working.
wolfblue1 25 JUL a las 7:25 
My units are having trouble identifying hostile tanks in missions. Any guesses?
3L-186 | Adams P. 24 JUL a las 9:16 
Yeah Well in CQB because when they enter the building they are gunned down once they entered and they are not shooting
星空社 24 JUL a las 3:44 
To be precise, there were no targets displayed on the radar screen, regardless of whether they were friendly or enemy. I discovered this while playing the official jet display game.
Jacktheviper  [autor] 23 JUL a las 16:47 
@星空社
I've never seen that before, but I'll investigate.
星空社 22 JUL a las 15:57 
Report the bug. When I enabled this mod, the radar of my fixed-wing aircraft didn't work. I wonder if this bug has been reported before.
Jacktheviper  [autor] 22 JUL a las 7:45 
@3L-186 | Adams P.
During planning mode movement, infantry will only engage enemy targets in CQB, they won't stop for distant enemies.