The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Travelers Covered Wagon
   
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26.715 MB
29 Jul, 2014 @ 5:28pm
8 Aug, 2014 @ 10:22am
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Travelers Covered Wagon

Description

A Driveable Covered Wagon, with a built in Tent,
the first TRUE mobile home in Skyrim.
Hit the road and never pay for a room at a tavern again,.
Sick of fast travel? want to take a slower pace in the game,
but need something to carry all your stuff, well this is the mod for you!

BIG UPDATE VERSION 2.0 AVAILABLE - Friday August 8, 2014
New Lesser Power and Wagon Menu items
Relocate the wagon to any worldspace, teleport cart to you! (for a nominal fee of 500 gold)
Tether Cart - keep Flossy the Wonderhorse from wandering away from the cart.
more details below.



-PRESENTS-





A Driveable Covered Wagon, with a built in Tent, the first TRUE mobile home in Skyrim.
Hit the road and never pay for a room at a tavern again,.
Sick of fast travel? want to take a slower pace in the game,
but need something to carry all your stuff, well this is the mod for you!








Bring your friends along!





Carry all your loot!




It's a mobile home! Set up a tent! (interior worldspace)




Travel to Exotic Lands!




Always know where your wagon is! (uses a quest tracker marker)









Originally conceived as SRM Companion Cart by Supernastypants, he graciously gave me permission to re-issue and re-imagine his amazing mod.
The big differences are that my horse and cart are not CRAZY like his where.
I have added a covered wagon and stuff to the back of the cart.
The cart is now a mobile home! there is a built in tent.
I have slowed the speed of the horse/cart, much less bumpy and less prone to "flip-out"


The Horse probably will not run off and try to kill everything in sight anymore, and should be ignored by all enemies.




Find the Khajit named J'zzir (fully voiced by Supernastypants) near the Pelagia Farm on the road near Whiterun (see description page map)
Make sure you have 20,000 Septims on you or you will NOT get the dialogue to buy.




Once you have purchased the Travelers Covered Wagon, simply click on the cart and a dialogue box will appear, click the "More" selection and then click "Set up Tent" once in the tent Save and then load that save, then exit the tent you will now be able to use the "Jump in" selection to drive the cart.

NEW in version 2.0 -Tether Cart!,

You now can tether the cart using the cart menu. The best way to use is to Jump In cart,start to drive if horse walks away and cart does not move, Open Cart Menu (press E or default controller button A) and select Tether Cart, horse and cart should reset. The best way to still reset horse and cart is to enter the tent and exit, this feature is an alternate way but may cause Havok issues.
DO NOT SPAM THIS FEATURE OR WILL TURN THE CART INTO A KITE!

NEW in Version 2.0 - Relocate Cart!

If you are a long way from your cart, you can now pay to have it brought to you for 500 gold! This new service is available in any worldspace, including Solstheim(Dragonborn DLC), Falskaar, Wyrmstooth, Elsweyr (Moonpaths to Elsweyr) This does not require ANY DLC or mods but can be used with them.

Select the cart menu, then "More" then "Add Relocate Spell" this will add the relocate spell to your Shouts/Lesser Powers magic menu.

Once horse is moved to the player, you may need to use Tether Horse, or enter and exit the tent, (I always save in the tent in new locations you should too)

NEW in Version 2.0 -Cart Bell power! (lesser power/shout key)

A fun little Bell sound that is only active when you are driving the cart to warn pedestrians of your crazy cart driving.

(new pictures with the new features coming soon)





This mod should be compatible with everything*, including all horse mods, as it does not use the horse tracking in the default game.


Cart and Horse will separate! (addressed in Ver 2.0)
You MUST use the Cart Tent (Set up Tent dialogue) save then load that save
then exit the tent. The horse and cart WILL separate if you load a save in front of them. This must be done each time you want to drive the cart. (this works with any interior location also)
Cart is Bouncy
The cart will bounce around quite a bit(this is why I slowed it down)
Followers entering the cart will make it freak-out for a moment but it will settle down, if it does not, enter the tent, save then load that save, exit the tent and it will reset itself.
I have not tested this with more than 2 followers as they will clip through the crates and barrels in the back.



NEW in version 2.0 -Tether Cart!,

You now can tether the cart using the cart menu. The best way to use is to Jump In cart,start to drive if horse walks away and cart does not move, Open Cart Menu (press E or default controller button A) and select Tether Cart, horse and cart should reset. The best way to still reset horse and cart is to enter the tent and exit, this feature is an alternate way but may cause Havok issues.
DO NOT SPAM THIS FEATURE OR WILL TURN THE CART INTO A KITE!

NEW in Version 2.0 - Relocate Cart!

If you are a long way from your cart, you can now pay to have it brought to you for 500 gold! This new service is available in any worldspace, including Solstheim(Dragonborn DLC), Falskaar, Wyrmstooth, Elsweyr (Moonpaths to Elsweyr) This does not require ANY DLC or mods but can be used with them.

NEW in Version 2.0 - Cart Bell power! (lesser power/shout key)

The Awesome power of the cart bell! look for this Dragonborn worthy power using the shout key while driving




Immersive First Person http://www.nexusmods.com/skyrim/mods/49036/?

This mod is a must have I feel, plus it works really well with the Wagon, as the camera can be a bit off



Camping Kit of the Northern Ranger http://www.nexusmods.com/skyrim/mods/10573/?
Gives you a place anywhere tent, fireplace, chairs, cooking spit, and more.





ChrissCross
A very special thank you for beta testing the newest updates!

Supernastypants
The creator of the Original SRM Companion Cart, awesome modder and nice guy for letting me muck about with his mod.


Xgrufijury
For giving me permission to use the mesh and textures for the Covered Wagon from his awesome mod DragonKiller Cart.



Darkfox127
For creating the tent scripts and fixing all my texture/mesh issues, and for always being there for me, he is my modding mentor.
208 Comments
Daddelmatz 22 Apr, 2020 @ 10:24pm 
OMG! OMGOMGOMG!!! :steamfacepalm: Es ist ist so schlecht, das es schon wieder super gut ist. Man kann es nicht wirklich benutzen, aber man sollte es mal ausprobiert haben. Hab schön gelacht! :steamhappy:
♥♥♥ 1 Jan, 2019 @ 8:06pm 
it's buggy get it but in alll seriousness i tried it out it and it crashed my game
Senshi 27 Oct, 2018 @ 7:29pm 
Ya it has bugs, but it's basically the only mod like this around and it works pretty well for me. Get's me really immersed in the travelling merchant lifestyle.
jrc 7 Aug, 2018 @ 3:14pm 
You don't need this particular mod if you want to own a cart that spins and kills travellers and is buggy like crazy. Simply choose one of the quick start mods that does not destroy Helgen. Then either carefully slaughter the guards or take an untended wagon. Climb on the horse and gallop, and slaughter everything in your way. Best of all? As near as I can tell, wagon kills do not count against you.
LordMorgorath 13 Jan, 2018 @ 9:45am 
My companion not entering cart
J'tesh 27 Dec, 2017 @ 5:14am 
Awesome mod but many bugs.
Glorious_Arkk 26 Dec, 2017 @ 12:16pm 
if you all want a driveable (possibly not potatoe friendly) cart/awsome caravan get the dragonkiller cart reloaded and if you actually want to set up camps that are simple to do a idiot could do it? get camping kit of the northern ranger mods once you have em, GREAT! your now a caravan owner :)
SivyourK 25 Jul, 2017 @ 5:58am 
can you dirve the wagon get peple to places

Skargil 14 Jun, 2017 @ 2:58am 
If it's potatoes compatible, i'll try..
Lucina Augusta 4 Jun, 2017 @ 4:26am 
this is perhaps the glitchiest mod i have ever had the pleasure of witnessing

20,000 septims well spent