Total War: WARHAMMER III

Total War: WARHAMMER III

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Animals for Wood Elves
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Tags: mod
File Size
Posted
Updated
574.079 MB
16 Feb, 2023 @ 7:28am
4 Apr @ 1:22pm
18 Change Notes ( view )

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Animals for Wood Elves

Description
The first mod I made back for WH2, now updated for WH3 with big help from HvnterVMLV and Rhox

Features
Adds a number of wild animal units to the Wood Elf roster.



Campaign Recruitment

Constructing the animal building will unlock Wild Spirit recruitment in that forest. Much like warriors of chaos recruitment, animals can be recruited instantly and will replenish over time. Useful in a pinch, calling on the inhabitants of your forest to help defend.
Higher tiers of the building will unlock more animals, increase their caps, and replenishment chance.

Note: The animal building replaces the wood elf flying chain. Hawk Riders have been moved to the cavalry building.

Upgrade System

This mod has an upgrade system for animals. It's fully compatible with Warband Upgrade Ultimate. Elves and Animals have separate tabs you can click between.
The higher tier animals in this mod can only be obtained via upgrading their low tier equivalent. This limitation is intended for balance purposes the high tier animals are quite powerful.


Tech & Skills
Who benefits from what
  • All units count as Drycha's monsters (if you're Drycha)
  • All four legged units count as: wildriders, stag knights, general cavalry
  • hawks are hawk riders, lake dragons are dragons, griffons are eagles

Compatibility & Submods
If and when someone makes submods, I'll link them here.

Please don't spam with requests for SFO. I don't use it and you're better off making requests like that in the SFO discord.

Compatibility with Gifts of Athel Loren, couresy of Immane
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2971623137

Credits
This mod wouldn't be possible without the support of the modding den. Special thanks to:

Streamlined, for extensive playtesting and balancing the stats of the animals
Rhox, for the amazing script and db work on the recruitment and upgrade system.
HvnterVMLV, for the huge help in updating this mod from WH2, playtesting and squashing bugs.

If you enjoyed this mod you may consider making a donation to the International Fund for Animal Welfare. They do worthwhile work across the globe and even a small contribution would make a great difference.

Link: International Fund for Animal Welfare [www.ifaw.org]

361 Comments
Calm&NormalTime  [author] 18 Jun @ 11:26am 
LazerKjell, ... thank you
LazerKjell 18 Jun @ 10:57am 
@kakashiseneir why update looks like it works fine pls do research pls before telling somebody to update
kakashisenseir 17 Jun @ 6:38am 
update please
beehive 13 Jun @ 5:20pm 
I have units from another mod The Twelve Realms that requires the Warhawk Crags to recruit. So they aren't compatible with this mod.
Grima The Fell Dragon 27 May @ 4:00pm 
Y'know the fact the wood elves don't come with this variety of animal units is surprise. Great job, and thank you!
miniaaar 16 May @ 12:12am 
Playing a co-op campaign as Durthu and Drycha and we added the mod to spice things up and not just have armies of Dryads/Treekins/Treemen (no filthy elves allowed obviously). It's been great, thanks for the mod.
小蒋 21 Apr @ 11:54am 
Can we bring the unicorns back, please? They are really cute.
Apex White Wolf 16 Apr @ 12:34am 
is there a mod like this for alarielle?
Drender 3 Mar @ 12:06pm 
I just want to report a minor bug - name for unit of 4 eagles spells PLACEHOLDER (at least in battle). Either then that great mod!
Calm&NormalTime  [author] 11 Feb @ 4:50am 
Yes the animal building is a reskin of the flying building, with hawk riders moved to the cav building.
I wanted to avoid crowding the buildings but is this causing issues for you?