RimWorld

RimWorld

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Terraform Live
   
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Mod, 1.4, 1.5
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478.999 KB
16 Feb, 2023 @ 12:46pm
19 Apr, 2024 @ 10:52am
3 Change Notes ( view )

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Terraform Live

Description
This is a terraforming mod to provide in-game live natural landscape changes.
Current mod is a general set of rules that tell rimworld what to do with terrain based on functionality. All current mod functionality is based on terraforming tech and can get expanded to support other terrain-introducing mods if said mod authors decide to introduce live terrain changes.

Built-in functionality:
dynamic map tile changes
> ice freezing and thawing
> marsh spreading/drying
> ocean water flux and reflux
> tile moistening near moist places
> water flux and reflux on rain events
> water flux and reflux on hot events
> mushroom spreading
> lichen spreading
> lichen tile transforming to lichen plant
> lichen plant (harvestable)
> rich soil re-emerges
> when not sown with cultivated plants it re-emerges faster (completely irrelevant for irrigation)

Future plans:
- man-made tile reoccupation by nature
- ivy on walls
- partial ivy wall destruction
- future destruction prevention
- structure destruction from temperature deviations
- map pre-generaton step to ensure pre-generation

22 Comments
Kampfkrapfn 20 Jun @ 4:23am 
same here. roof collapses everywhere
Taurec 20 Mar @ 9:19pm 
I run into the same problem. Installed the Mod and had roof collapses everywhere. :(
Tawnylure 26 Sep, 2024 @ 10:47pm 
Just posting again so you can see this issue, the map constantly shifts causing roof collapses constantly.
Tawnylure 7 May, 2024 @ 4:33pm 
Hey, for some reason this was causing issues where the land would constantly shift forms.
After deactivating it would stop.
This also caused roof collapses constantly.
Might wanna check this out.
vovann012347  [author] 19 Apr, 2024 @ 10:54am 
Updated to 1.5, along with some more changes to terraform tech and structure deterioration (slightly raw, will update mechanics later), will test& fix later
Tawnylure 18 Apr, 2024 @ 2:24am 
Heya, does this plan on getting 1.5 sense terraform technology is 1.5
vovann012347  [author] 13 Apr, 2024 @ 4:26am 
Range is 3 or 4 tiles or so as far as i remember. Mod options? sure, wrote down into todos, i`m back from playing minecraft with brother, so updates will facilitate :)
R41N 13 Apr, 2024 @ 12:24am 
I wonder if this will interact with the dynamic flooding mod at all? Great idea!

Have you looked at functionality that adds mod options? I know you said you had no plans too but it might be easier then you think if you tried, I was able to get it working. Personally I'm interested in needing to irrigate farms to keep them fertile. How long is the range from shallow water/deep water to keep a tile rich soil?
vovann012347  [author] 17 Mar, 2023 @ 11:07am 
Currently there are no ways to just "off" a certain rule in mod and are not planned to be added to the mod. Rules are definitions and i do remember there is a mod that allows to remove definitions from game in runtime automatically. Or i will make one myself when i do finish some of current todo list.
If you want to not care about rich soil depleltion so rich soil regenerates - you can try early terraforming mod from my workshop - place some deep water and it will fertilize/moisten soil around automatically(ala irrigation).
Leaguenet 17 Mar, 2023 @ 9:53am 
Well, as I said, an option to turn it off would be welcome. As it currently stands, I find it too annoying from the gameplay perspective, as I have to redesignate/retill stuff all the time.