Arma 3
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Eggs' Zoomable 3d Optics
   
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Data Type: Mod
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10.213 KB
16 Feb, 2023 @ 9:05pm
4 Apr, 2023 @ 8:22am
3 Change Notes ( view )

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Eggs' Zoomable 3d Optics

Description
1st Disclaimer: I have no way to verify if this mod will work on dedicated servers. The PBO is bisigned, And the key is in the right place, So if it doesnt work, I dont know what the problem would be.

This mod makes the ERCO, ARCO, RCO have the normal magnification in Vanilla, Plus a zoom feature that pushes the magnification up to *aprox* 4x.
2ND DISCLAIMER: Since the way ArmA models magnification isnt in the scope, It narrows your FOV which means that there is a likelyhood that some of the 3d optic BDCs no longer match up with certain calibers, I suggest you take your favorite gun/ammo and load up the Virtual Arsenal on the top and test out where your bullets will land with your favorite optic. From my testing, The SPARs match the ERCO up to 800m, But will hit progressively higher and higher the closer your target is to you, This is also why i made the source code using Real Engines Scope Fix, So you can use your PGUP or PGDN or whatever you have your zero keys set to, To range the optic up to 600 meters, For those longer shots.

A Edit from Big Tactical Tuna Papa has been integrated into this mod, New changes are:
MRCO now has a full-zoom zoom feature (Only available in the alt sight mode)
ERCO, ARCO, RCO, MRCO now zeros up to 600 as opposed to 1600
LRPS, Kahlia, AMS are able to be zeroed down to 100m, And the Alt sight for all are set to 100.
17 Comments
HBAOplus 20 Aug, 2024 @ 1:08am 
great mod!
Cursed 19 Aug, 2024 @ 5:26am 
is there any other way to include RHS scopes especially trijcon acog and et cetera? they do have shitty scope textures and its hard to target enemies by squinting my lil' eyes. :steamhappy:
Sir 7DozenEggs  [author] 3 May, 2023 @ 6:34pm 
it should be called Weisers Zoomable Optics, and i didnt say that it was exact 4x, i said approximately 4x
Ascent 3 May, 2023 @ 6:06pm 
I cant find the files in my mod folder? What is it called/whats a keyword?

Because you dont seem to be sure about the 4x:
Its said that armas zoomed view is 1x reallife equivalent (unzoomed is smaller to fit the fov in the limited screen).
Taking a screenshot of a house with that, then the 4x DMS, then yours zoomed in:
The house is 70mm wide on the screen with the DMS, 17.5mm with zoomed bare eye.
= 4x
Its 59mm with your max zoom = 3.3714x

Gotta say, the zeroing function is incredible! :D
Sir 7DozenEggs  [author] 3 May, 2023 @ 5:20am 
and also, it is possible to change the reticles, but like i said you have to do it through the p3d file
Sir 7DozenEggs  [author] 3 May, 2023 @ 5:19am 
@Ascent well you should start by using the code from this mod and then modifying the zoom levels, as for scope shadow and reticle, i believe that has to be done on the p3d file (the actual model of the scope) through blender or another thing that supports p3ds
Ascent 2 May, 2023 @ 7:50pm 
Love it, fixes the shitty vanilla optics.
Btw is it possible/how maybe, to change the reticles?

I would love to make an MRCO with less scope shadow, an actual LPVO'ish reticle, an maybe x6 zoom like this mod. Could you help me with that/give me advice?
Sir 7DozenEggs  [author] 4 Apr, 2023 @ 8:22am 
@Big Tactical Tuna Papa alright, changes have been made, and your edit should now be in the mod c:
Big Tactical Tuna Papa 4 Apr, 2023 @ 7:20am 
Should be all fixed in the newest update, LRPS and Kahlia had the same bug. I also added an alt sight to the NVS. You have permission to integrate it. Hopefully this mod becomes more popular, such a simple but much needed change that makes vanilla optics way better.
Sir 7DozenEggs  [author] 4 Apr, 2023 @ 5:58am 
@Big Tactical Tuna Papa k, looked at it, noticed a small problem that i dont know how to fix, with the LRPS the alt sight is very much unusable because it turns the screen white, but i will integrate it with your permission into this mod