RimWorld

RimWorld

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Realistic Manhunters
   
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Mod, 1.3, 1.4, 1.5
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864.898 KB
17 Feb, 2023 @ 7:42am
28 Oct, 2024 @ 12:56am
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Realistic Manhunters

Description
Changes manhunter behaviour to be less boring. Intended to keep manhunters on the map as a longer-lived map-threat instead of emulating a raid.

Features:
- Scaria no longer kills manhunters after 5 days
- Manhunters no longer bee-line to your colonists, each animal has a customizable manhunting range that pawns must be within for them to attack
- Manhunters roam the map in their pack
- Manhunter status is no longer lost when the animal falls asleep

Known incompatibilities:
- VEF / MVCF: Ranged animals will only use melee attacks during manhunting


GitLab repo: https://gitlab.com/nightcorp/realisticmanhunters
85 Comments
< blank > 14 Jun @ 8:52am 
@NightmareCorporation I think scaria ranged animals shouldn't be able to use ranged attacks anyways, or at least getting an accuracy penalty since they're enraged.
NightmareCorporation  [author] 11 Jun @ 1:30pm 
@Head
Aye, from what I can tell it doesn't sound like it breaks anything this mod does either! I will provide 1.6 support as soon as I can.
Head 11 Jun @ 12:17pm 
New update reworks manhunting animals :O

"Scaria rework: Scaria got scarier! Infected animals now look the part - mangy, red, and covered in sores. You really don’t want to get close, because wounds from scaria-infected creatures cause “scaria infections” - these behave like a normal infection, but cause full blown scaria upon reaching 100%. Humans turn too."
loklan 3 Jun @ 6:36pm 
@Head with vanilla expanded events you can tweak the chance of any event, including the vanilla manhunter event, might help?
NightmareCorporation  [author] 1 May @ 10:52am 
@rout
Happy to hear you are enjoying the mod! Sadly I do not have plans to touch the incident logic for this, it would be a bit too "out of line" for what this mod is trying to achieve.
Head 1 May @ 8:52am 
This is a really fun mod. Would it be possible to get an option to increase the Manhunter event base chance? So we can see manhunting packs roaming the map more often :D
NihilRetnar 8 Apr @ 6:54am 
Understandable.
NightmareCorporation  [author] 8 Apr @ 12:38am 
@NihilRetnar
It only effects ranged units, as is stated in the description. This is such a minor issue that I didn't even flag the mod as fully incompatible, it just makes those very few units that are only ranged a lot worse at man hunting.

I won't be fixing this because of how much custom code there is in MVCF to force ranged manhunters to use their ranged attacks, it's just too much trouble to be worth it.
NihilRetnar 7 Apr @ 6:12pm 
Not being compatible with VEF is kinda big, are you planning on fixing that or should I expect it to remain an incompatibility (like some fundamentally unfixable issue or just very difficult)?
CrackaJack 6 Mar @ 7:08am 
i think this makes wild humans behave weird when manhunting, they only attack animals or walk around