Arma 3
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Devils Trench Systems
   
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2.487 MB
17 Feb, 2023 @ 10:31am
18 Feb, 2023 @ 8:48am
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Devils Trench Systems

Description
Devils Trench pack

I hereby present you my trenches pack, this pack of trenches can be used without deformer but I do recommend using deformer to place these into the ground. These trenches have been made to be a more lightweight pack with hardly any detail so these can be used in the multiplayer setting without requiring an ufo for a computer. That said, it still does not give you the ability to make huge trench positions with this.

This composition has been made for the community to use. You can modify, add or remove assets from this composition as you wish. Just credit myself for creating this composition.

The composition has been "optimized" by making all objects without interactions and moveable parts either simple objects or the object has its simulation turned off. All objects have their damage disabled.

This composition or pack of modules can be used together with each other. It is up to you to build together an entire trench line.
This pack of trench modules is comprised of 3052 objects of which most are simple objects.
Of all these assets, 565 objects are GRAD trenches, 382 are A.I. Building positions from CBA and 2105 objects that are simple objects.

Mods that were used to create this composition are:
Community Base Addons (CBA_A3),
Community Upgrade Project (CUP Terrains - Core),
Gruppe Adler Trenches,
ACE 3

When placing down the composition make sure to toggle the Vertical mode so the objects don't spawn in the wrong positions. And use the rotation widget to rotate the checkpoint.

If you wish to remove Gruppe Adler Trenches, that is totally possible however some trenches might not work and require some adjustments. If you wish to remove the A.I. Building positions, that is also completely possible.
If you wish to run this without needing ACE3, you will be missing logs that have been used to uphold some of the planks but these aren't required to make the trenches work.

However if you wish to remove CUP, you are going to end up with the trenches looking weird. and thus I do not recommend using these trenches without CUP.

Do you need deformer for these?
No, you do not require Deformer to use these trenches. However if you want to go for a more authentic trench setting, then I do recommend using deformer to sink these trences into the ground.

Oh one more thing. I am not a military expert so if I gave the trench the wrong name, my apologies.

Hope you enjoy the trenches!

Want an easier way of getting in touch with me?
Join me now in Discord!
https://discord.gg/R7zeEMFkfN
4 Comments
Thaumiel 6 Nov, 2023 @ 9:13pm 
Quite the shame, wonderful trench design however. Great job, Devil_Creator.
Devil_Creator  [author] 6 Nov, 2023 @ 8:48pm 
No, it's one pack that you spawn, but you then delete the sets that you don't require.
Thaumiel 6 Nov, 2023 @ 1:27pm 
Is there any way I can just spawn a certain trench part in the editor instead of the entire composition? I'm not experienced with Arma 3, so forgive me.
Dildo Sagbag 14 Jul, 2023 @ 5:20pm 
I use this composition all the time, it's awesome. Is there any chance you could optimize the simple objects in this composition? I do this myself manually every time but I would appreciate it if you could implement it into the composition.

For most objects under layer "Simple Objects," I always change the init fields from:

this call bis_fnc_replaceWithSimpleObject;

to

if (isServer) then {
this call bis_fnc_replaceWithSimpleObject;
};

I do this for multiplayer optimization, otherwise every connecting player's machine attempts to replace an object with a simple object.. Could you update this composition to include an ifServer check?