Stellaris

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[Unmaintained] Automated Repeatables
   
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17 Feb, 2023 @ 4:44pm
3 Jul, 2023 @ 2:13pm
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[Unmaintained] Automated Repeatables

Description
This is a reupload of Choosable Repeatables, updated for Stellaris 3.8.4.
I am not the original author, all credit goes to TheFlyingPotato.


Do you like the vanilla auto research feature, but dislike how in the late game it will research repeatables randomly? You've come to the right place!
Automated Repeatables allows you to customize the auto research weights of repeatable technologies! That way the game will research the repeatables you want without you having to lift a finger!

Players Section

How does it work?
It's really easy! Open up the configuration menu (via DMM) and for each repeatable you can change its ai weight (the weight for AIs and auto research) for your own country.
There are 16 different weights possible: 0 to 10, 15, 20, 25, 50, 100.

That's a really cool feature! Anything else I need to know? What about achievements?
Stellaris auto research has a "bug" (or feature to prevent deadlocks): technologies with an ai weight of 0 can still be picked. Therefore I recommend putting the ai weights of the repeatables you want the most at 10 or more.
By default, the ai weights are 1 (like vanilla).

This mod should be multiplayer and save game compatible, with a few caveats:
1. The displayed level of the tech will be only tracked after the mod is installed
2. Will not work if hosting a multiplayer save that was created without this mod (works fine if loading in singleplayer)
Not achievements compatible.

What about compatibility and load order?
This mod overwrites the repeatables files (common/technology/00_eng_tech_repeatable, 00_phys_tech_repeatable, 00_soc_tech_repeatable) to add the ai weights modifiers. Therefore you will need a compatibility patch if you are using other mods changing these files (they can simply add the ai weights modifier in it, so you can kindly ask their modder to do it).

Is this compatible with mods adding repeatables?
This mod was built with modularity in mind, which means that other mods adding repeatables only have to add a small amount of code for each of their own repeatables to get it working! You can kindly ask them to add the required code into their mod (give them a link to this mod, so they see what they have to do).

Modders Section

Hey I'm a modder! What code do I have to add in order to add my repeatables?
Welcome! Look at this discussion for the step by step tutorial. Feel free to leave a comment if you add it so I can list other compatible mods here ;)

Credits
All credit goes to the original author, TheFlyingPotato.
Popular Discussions View All (1)
0
1 Mar, 2023 @ 9:28am
PINNED: Modders guide to add compatibility [Automated Repeatables, 3.6]
forbiddenlake
5 Comments
r_rolo1 4 Mar, 2024 @ 12:52pm 
It would be a good mod if dangerous techs would not be auto picked. As it stands , it is borderline useless, unless you just love robot uprisings and Unbidden due to automated choices.
dragon_evol 17 Jan, 2024 @ 4:09am 
Bug report: in version 3.10 this mod still works, but will nullify the leader lifespan repeatable. The reason is that this mod overrides the 00_soc_tech_repeatable.txt, and Paradox has changed the modifier leader_age to leader_lifespan_add. A simple fix will solve this problem.
Marvexo  [author] 3 Jul, 2023 @ 2:22pm 
Updated the Admiralty Support tech, mod should now be compatible with 3.8.*
WindFly 27 Jun, 2023 @ 7:48pm 
Same as the last one, the Admiralty Support tech has no effect with this mod, try edit this mod like forbiddenlake said.
forbiddenlake 22 May, 2023 @ 6:37pm 
Status as of 3.8.2 - Admiralty Support Staff won't work because country_command_limit_add was renamed to command_limit_add. Otherwise should work.