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We experimented with a friend and came up with a solution based on our personal observations and your response.
In the Dress My Slugcat mod, there are 4 player tabs, where each player has their own skin. However, in the meadow mod, we are both recognized as player 1. Therefore, assigning different roles solved the issue, but there is a catch.
To ensure that the skins display correctly on each other, it is necessary to swap the skins. I put his skin on his role on my behalf, and he puts my skin on my role on his behalf. All of this is done locally and essentially for each other. So yes, this is a feature of mods and conflicts, thank you for your response
Thank you.
Meadow and DMS compatibility is client-side only, this means all players on your side of the screen will share your cosmetics assigned in the menu, and vice-versa.
You can attempt playing as different slugcats with assigned skins (one as Survivor and one as Monk) and see if it works out.
Naturally, without Meadow, both players using the same slugcat (ex: Survivor) can assign their different looks through the bottom player tabs of DMS' menu (player 1, player 2, so forth). It is important to note that DMS and Meadow were not built with eachother in mind.
This line of question is for the dependency mod itself, because the behaviour is not exclusive to any skin mod, and any major conflicts experienced are between it and other code mods. Meadow's description also links a list of mod compatibility and behaviour
When we played with a friend, it turned out that my skin was projected onto him, and his skin was projected onto me. It turned out that we both see each other in the same skins. Could this be due to other mods or the fact that we play for the same role? (we have a build of more slugcats expansion, rain world remix, rain meadow, echo artificer, the scoundrel scavcat, dress my slugcat, revivify meadow)
Scavengers normally have tails, very small ones (the amount of segments for length is random). So yes, some scavengers appear to have none.