STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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[EaWX: TR 3.2] Piratified Greater Maldrood
   
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Game Type: FOC
File Size
Posted
Updated
14.670 MB
19 Feb, 2023 @ 10:03pm
19 Feb, 2023 @ 10:05pm
2 Change Notes ( view )

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[EaWX: TR 3.2] Piratified Greater Maldrood

Description
This submod is another major release, much like Integratable Leaders and SSDs. The focus of this submod in particular is oriented around the Greater Maldrood.


--Info--

When Zann came around in 3.2, he was Zsinj exclusive, and topped with the pirate base and new buildables from Zann, Zsinj happened to be the complete pirate package. Comparatively, the Greater Maldrood also had some pirate connections, with Tavira and her Invids, alongside Treuten and Kosh dressing like nautical pirates. So, to fully embrace the Greater Maldrood's pirate heritage, welcome to the piratification of the Greater Maldrood.


--Main changes--

- Greater Maldrood now has buildable access to Pirate Bases, the attached ships (Interceptor IV, Action VI, Super Transport XI, and Space ARC), and all the random pirate heroes. Pirate Bases function exactly the same as they do for Zsinj, so don't expect this to introduce new ships.
- Tavira no longer spawns in GCs, instead she has been moved to legitimacy exclusive to Zsinj and Greater Maldrood, much like Zann.
- Zann is now also available for Greater Maldrood if they get their legitimacy group before Zsinj, as Zann is the first of the two pirates.
- To make up for the potentiality of not getting Zann as Zsinj, who holds incredibly key ships to his core roster, the Invids now give buildable boarding shuttles, allowing you to dynamically claim whatever ship you want instead of just being able to build Aggressors and Vengeances.


--Secondary changes--

- The government tab has been updated to show off the Invids as a new legitimacy group, because it made sense to.
- Tavira's fighter override works for Zsinj's Star Galleons, go ahead and try it!


--Launch Code--

STEAMMOD=2936172787 STEAMMOD=1125571106


--Compatibility--

This submod is basically a total overhaul and touches so many key files that almost no mod works with it without a dedicated compatibility patch. A few of my own mods which were not compatible have had compatibility patches made to accompany this release, but any other compatibility patches are dependent on other mod authors.


--Patch Information & Minor Mods--

For SOME mods I have a dropbox containing patches, smaller less workshop-worthy mods, and backups of every major mod I have on the workshop.
The dropbox is updated relatively frequently so if minor mods like that sound interesting, you can find it right here.[www.dropbox.com]


--Credits--

EaWX Development Team: For the base mod, and the people who taught me LUA.
The Entire Submodding Community: For being really great friends for the better part of 2+ years.


--Self Promotion--

Love the mod? Why not join the Official Unofficial EaWX Submod Discord Server![discord.com] Almost every submod developer is there, with dedicated channels for every partnered submod. We are also endorsed by the EaWX mod team and Corey himself!
6 Comments
grafvladan 23 May @ 12:17pm 
Update?)
haweisenburger 26 Oct, 2024 @ 2:22pm 
update soon?
lronic 8 Oct, 2023 @ 8:50am 
any chance of an update?
Balu 20 Aug, 2023 @ 9:27am 
I hope it's getting an update after 3.3 :)
ssd-revan 20 Jul, 2023 @ 7:23pm 
Do you have any tips or guides on submodding Thrawn's Revenge? I'm interested in getting into it to add more legitimacy unit unlocks, but I'm not sure where to start. I checked out the EaWX Submod Discord, but there's a huge amount of messages to sift through there.

I know Corey has a guide on how to add a basic hero to the base game, but I figure adding a legitimacy group into TR's code (multiple named units, named starfighter spawns with edited missiles, and a Star Destroyer with modified hardpoints/fighter spawn values) is significantly more complicated.
'Jin 外国人 20 Feb, 2023 @ 4:13am 
Finally, Greater Maldrood is an actual good warlord faction now.