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Yeah, I've been using the omenroad dungeon-style challenges to build the specific roster of legacy champions I want in my party, with all the proper mix of transformations, pets, etc...
It's way quicker and easier than trying to do do that with the regular story-driven campaigns.
I made a small local mod to make dungeon challenges with more than 3 pages, like a 10 page one, to give enough time to reach and test high-level champions. And also modified them to only spawn the specific transformation shrines and pet cages that I'm looking for.
Your mod makes it easier to build super champions and profit from the long length of those challenges.
The mod is not working properly with the omenroad DLC rogue-like dungeon-style challenges, but I found out why. There is a new file for the XP deltas definition specifically for that game mode. It's in the same location as the regular one(classLevels.json), and it's called: classLevelsDungeonMode.json.
I copied the content of your file in that one within a local mod, and it now seems to work as expected.
@tomoscar All heroes are always reduced to Lv. 5 when bringing them into a new campaign. That is a base-game feature and unaffected by this mod. (I know, extremely late reply, but I meant to say this and never actually did. Oops.)